// $Id$
//
// SuperTux
-// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
#include <iostream>
#include <cassert>
#include <stdexcept>
+
+#include "video/surface.hpp"
#include "sprite.hpp"
#include "video/drawing_context.hpp"
+#include "log.hpp"
+#include "timer.hpp"
Sprite::Sprite(SpriteData& newdata)
- : data(newdata), frame(0), animation_loops(-1)
+ : data(newdata),
+ frame(0),
+ animation_loops(-1),
+ angle(0.0f),
+ color(1.0f, 1.0f, 1.0f, 1.0f)
{
action = data.get_action("normal");
if(!action)
action = data.actions.begin()->second;
- last_ticks = SDL_GetTicks();
+ last_ticks = game_time;
}
Sprite::Sprite(const Sprite& other)
: data(other.data), frame(other.frame),
animation_loops(other.animation_loops),
+ angle(0.0f),
+ color(1.0f, 1.0f, 1.0f, 1.0f),
action(other.action)
{
- last_ticks = SDL_GetTicks();
+ last_ticks = game_time;
}
Sprite::~Sprite()
}
void
-Sprite::set_action(std::string name, int loops)
+Sprite::set_action(const std::string& name, int loops)
{
if(action && action->name == name)
return;
SpriteData::Action* newaction = data.get_action(name);
if(!newaction) {
-#ifdef DEBUG
- std::cerr << "Action '" << name << "' not found.\n";
-#endif
+ log_debug << "Action '" << name << "' not found." << std::endl;
return;
}
frame = 0;
}
+void
+Sprite::set_action_continued(const std::string& name)
+{
+ if(action && action->name == name)
+ return;
+
+ SpriteData::Action* newaction = data.get_action(name);
+ if(!newaction) {
+ log_debug << "Action '" << name << "' not found." << std::endl;
+ return;
+ }
+
+ action = newaction;
+ if(frame >= get_frames()) {
+ frame = fmodf(frame, get_frames());
+
+ if (animation_loops > 0) animation_loops--;
+ if(animation_done())
+ frame = get_frames()-1;
+ }
+}
+
bool
-Sprite::check_animation()
+Sprite::animation_done()
{
return animation_loops == 0;
}
void
Sprite::update()
{
- if(animation_loops == 0)
+ if(animation_done())
return;
- Uint32 ticks = SDL_GetTicks();
- float frame_inc = action->fps * float(ticks - last_ticks)/1000.0;
- last_ticks = ticks;
+ float frame_inc = action->fps * (game_time - last_ticks);
+ last_ticks = game_time;
frame += frame_inc;
if(frame >= get_frames()) {
- frame = fmodf(frame+get_frames(), get_frames());
-
+ frame = fmodf(frame, get_frames());
+
animation_loops--;
- if(animation_loops == 0)
- frame = 0;
+ if(animation_done())
+ frame = get_frames()-1;
}
}
update();
if((int)frame >= get_frames() || (int)frame < 0)
- std::cerr << "Warning: frame out of range: " << (int)frame
- << "/" << get_frames() << " at " << get_name()
- << "/" << get_action_name() << std::endl;
+ log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl;
else
context.draw_surface(action->surfaces[(int)frame],
- pos - Vector(action->x_offset, action->y_offset),
- layer + action->z_order);
+ pos - Vector(action->x_offset, action->y_offset),
+ angle,
+ color,
+ blend,
+ layer + action->z_order);
}
void
assert(action != 0);
update();
- if((int)frame >= get_frames() || (int)frame < 0)
- std::cerr << "Warning: frame out of range: " << (int)frame
- << "/" << get_frames() << " at sprite: " << get_name()
- << "/" << get_action_name() << std::endl;
- else
- context.draw_surface_part(action->surfaces[(int)frame], source, size,
- pos - Vector(action->x_offset, action->y_offset),
- layer + action->z_order);
+ int frameidx = (int) frame;
+
+ if(frameidx >= get_frames() || frameidx < 0) {
+#ifndef DEBUG
+ // in optimized mode we get some small rounding errors in floating point
+ // number sometimes...
+ log_warning << "frame out of range: " << frameidx << "/" << get_frames() << " at sprite: " << get_name() << "/" << get_action() << std::endl;
+#endif
+ frameidx = get_frames() - 1;
+ }
+
+ context.draw_surface_part(action->surfaces[frameidx], source, size,
+ pos - Vector(action->x_offset, action->y_offset),
+ layer + action->z_order);
}
int
Sprite::get_width() const
{
- return action->surfaces[get_frame()]->w;
+ return (int) action->surfaces[get_frame()]->get_width();
}
int
Sprite::get_height() const
{
- return action->surfaces[get_frame()]->h;
+ return (int) action->surfaces[get_frame()]->get_height();
+}
+
+float
+Sprite::get_current_hitbox_x_offset() const
+{
+ return action->x_offset;
}
+float
+Sprite::get_current_hitbox_y_offset() const
+{
+ return action->y_offset;
+}
+
+float
+Sprite::get_current_hitbox_width() const
+{
+ return action->hitbox_w;
+}
+
+float
+Sprite::get_current_hitbox_height() const
+{
+ return action->hitbox_h;
+}
+
+Rect
+Sprite::get_current_hitbox() const
+{
+ return Rect(action->x_offset, action->y_offset, action->x_offset + action->hitbox_w, action->y_offset + action->hitbox_h);
+}
+
+void
+Sprite::set_fps(float new_fps)
+{
+ action->fps = new_fps;
+}
+
+void
+Sprite::set_angle(float a)
+{
+ angle = a;
+}
+
+float
+Sprite::get_angle() const
+{
+ return angle;
+}
+
+void
+Sprite::set_color(const Color& c)
+{
+ color = c;
+}
+
+Color
+Sprite::get_color() const
+{
+ return color;
+}
+
+void
+Sprite::set_blend(const Blend& b)
+{
+ blend = b;
+}
+
+Blend
+Sprite::get_blend() const
+{
+ return blend;
+}
+/* EOF */