-// $Id$
-//
// SuperTux - A Jump'n Run
// Copyright (C) 2004 Ingo Ruhnke <grumbel@gmx.de>
// Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#include "worldmap/worldmap.hpp"
+
#include <config.h>
-#include <iostream>
+#include <assert.h>
#include <fstream>
-#include <vector>
-#include <cassert>
-#include <stdexcept>
+#include <iostream>
+#include <physfs.h>
#include <sstream>
+#include <stdexcept>
#include <unistd.h>
-#include <physfs.h>
-
-#include "worldmap.hpp"
+#include <vector>
-#include "gettext.hpp"
-#include "log.hpp"
-#include "mainloop.hpp"
-#include "shrinkfade.hpp"
-#include "video/surface.hpp"
-#include "video/drawing_context.hpp"
-#include "sprite/sprite.hpp"
-#include "sprite/sprite_manager.hpp"
#include "audio/sound_manager.hpp"
-#include "lisp/parser.hpp"
-#include "lisp/lisp.hpp"
-#include "lisp/list_iterator.hpp"
-#include "lisp/writer.hpp"
-#include "game_session.hpp"
-#include "sector.hpp"
-#include "worldmap.hpp"
-#include "resources.hpp"
-#include "log.hpp"
-#include "world.hpp"
-#include "player_status.hpp"
-#include "textscroller.hpp"
-#include "main.hpp"
-#include "spawn_point.hpp"
-#include "file_system.hpp"
+#include "control/joystickkeyboardcontroller.hpp"
#include "gui/menu.hpp"
+#include "gui/menu_manager.hpp"
#include "gui/mousecursor.hpp"
-#include "control/joystickkeyboardcontroller.hpp"
+#include "lisp/lisp.hpp"
+#include "lisp/list_iterator.hpp"
+#include "lisp/parser.hpp"
#include "object/background.hpp"
+#include "object/decal.hpp"
#include "object/tilemap.hpp"
-#include "options_menu.hpp"
+#include "physfs/ifile_stream.hpp"
#include "scripting/squirrel_error.hpp"
#include "scripting/squirrel_util.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/game_session.hpp"
+#include "supertux/globals.hpp"
+#include "supertux/screen_manager.hpp"
+#include "supertux/menu/menu_storage.hpp"
+#include "supertux/menu/options_menu.hpp"
+#include "supertux/menu/worldmap_menu.hpp"
+#include "supertux/player_status.hpp"
+#include "supertux/resources.hpp"
+#include "supertux/sector.hpp"
+#include "supertux/shrinkfade.hpp"
+#include "supertux/spawn_point.hpp"
+#include "supertux/textscroller.hpp"
+#include "supertux/tile_manager.hpp"
+#include "supertux/tile_set.hpp"
+#include "supertux/world.hpp"
+#include "util/file_system.hpp"
+#include "util/gettext.hpp"
+#include "util/log.hpp"
+#include "util/reader.hpp"
+#include "video/drawing_context.hpp"
+#include "video/surface.hpp"
#include "worldmap/level.hpp"
#include "worldmap/special_tile.hpp"
-#include "worldmap/tux.hpp"
#include "worldmap/sprite_change.hpp"
+#include "worldmap/tux.hpp"
+#include "worldmap/worldmap.hpp"
-namespace WorldMapNS {
+static const float CAMERA_PAN_SPEED = 5.0;
-enum WorldMapMenuIDs {
- MNID_RETURNWORLDMAP,
- MNID_QUITWORLDMAP
-};
+namespace worldmap {
WorldMap* WorldMap::current_ = NULL;
-Direction reverse_dir(Direction direction)
-{
- switch(direction)
- {
- case D_WEST:
- return D_EAST;
- case D_EAST:
- return D_WEST;
- case D_NORTH:
- return D_SOUTH;
- case D_SOUTH:
- return D_NORTH;
- case D_NONE:
- return D_NONE;
- }
- return D_NONE;
-}
-
-std::string
-direction_to_string(Direction direction)
-{
- switch(direction)
- {
- case D_WEST:
- return "west";
- case D_EAST:
- return "east";
- case D_NORTH:
- return "north";
- case D_SOUTH:
- return "south";
- default:
- return "none";
- }
-}
-
-Direction
-string_to_direction(const std::string& directory)
-{
- if (directory == "west")
- return D_WEST;
- else if (directory == "east")
- return D_EAST;
- else if (directory == "north")
- return D_NORTH;
- else if (directory == "south")
- return D_SOUTH;
- else if (directory == "none")
- return D_NONE;
- else {
- log_warning << "unknown direction: \"" << directory << "\"" << std::endl;
- return D_NONE;
- }
-}
-
-//---------------------------------------------------------------------------
-
-WorldMap::WorldMap(const std::string& filename, const std::string& force_spawnpoint)
- : tux(0), solids(0), ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ), force_spawnpoint(force_spawnpoint), in_level(false)
+WorldMap::WorldMap(const std::string& filename, PlayerStatus* player_status, const std::string& force_spawnpoint) :
+ tux(0),
+ player_status(player_status),
+ tileset(NULL),
+ free_tileset(false),
+ worldmap_menu(),
+ camera_offset(),
+ name(),
+ music(),
+ init_script(),
+ game_objects(),
+ solid_tilemaps(),
+ passive_message_timer(),
+ passive_message(),
+ map_filename(),
+ levels_path(),
+ special_tiles(),
+ levels(),
+ sprite_changes(),
+ spawn_points(),
+ teleporters(),
+ total_stats(),
+ worldmap_table(),
+ scripts(),
+ ambient_light( 1.0f, 1.0f, 1.0f, 1.0f ),
+ force_spawnpoint(force_spawnpoint),
+ in_level(false),
+ pan_pos(),
+ panning(false)
{
- tile_manager.reset(new TileManager("images/worldmap.strf"));
-
tux = new Tux(this);
add_object(tux);
total_stats.reset();
- worldmap_menu.reset(new Menu());
- worldmap_menu->add_label(_("Pause"));
- worldmap_menu->add_hl();
- worldmap_menu->add_entry(MNID_RETURNWORLDMAP, _("Continue"));
- worldmap_menu->add_submenu(_("Options"), get_options_menu());
- worldmap_menu->add_hl();
- worldmap_menu->add_entry(MNID_QUITWORLDMAP, _("Quit World"));
+ worldmap_menu.reset(new WorldmapMenu());
// create a new squirrel table for the worldmap
- using namespace Scripting;
+ using namespace scripting;
sq_collectgarbage(global_vm);
sq_newtable(global_vm);
sq_pushroottable(global_vm);
if(SQ_FAILED(sq_setdelegate(global_vm, -2)))
- throw Scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
+ throw scripting::SquirrelError(global_vm, "Couldn't set worldmap_table delegate");
sq_resetobject(&worldmap_table);
if(SQ_FAILED(sq_getstackobj(global_vm, -1, &worldmap_table)))
- throw Scripting::SquirrelError(global_vm, "Couldn't get table from stack");
+ throw scripting::SquirrelError(global_vm, "Couldn't get table from stack");
sq_addref(global_vm, &worldmap_table);
sq_pop(global_vm, 1);
+
+ sound_manager->preload("sounds/warp.wav");
// load worldmap objects
load(filename);
WorldMap::~WorldMap()
{
- using namespace Scripting;
+ using namespace scripting;
- save_state();
+ if(free_tileset)
+ delete tileset;
for(GameObjects::iterator i = game_objects.begin();
i != game_objects.end(); ++i) {
{
TileMap* tilemap = dynamic_cast<TileMap*> (object);
if(tilemap != 0 && tilemap->is_solid()) {
- solids = tilemap;
+ solid_tilemaps.push_back(tilemap);
}
object->ref();
void
WorldMap::try_expose(GameObject* object)
{
- ScriptInterface* interface = dynamic_cast<ScriptInterface*> (object);
- if(interface != NULL) {
- HSQUIRRELVM vm = Scripting::global_vm;
+ ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+ if(object_ != NULL) {
+ HSQUIRRELVM vm = scripting::global_vm;
sq_pushobject(vm, worldmap_table);
- interface->expose(vm, -1);
+ object_->expose(vm, -1);
sq_pop(vm, 1);
}
}
void
WorldMap::try_unexpose(GameObject* object)
{
- ScriptInterface* interface = dynamic_cast<ScriptInterface*> (object);
- if(interface != NULL) {
- HSQUIRRELVM vm = Scripting::global_vm;
+ ScriptInterface* object_ = dynamic_cast<ScriptInterface*> (object);
+ if(object_ != NULL) {
+ HSQUIRRELVM vm = scripting::global_vm;
SQInteger oldtop = sq_gettop(vm);
sq_pushobject(vm, worldmap_table);
try {
- interface->unexpose(vm, -1);
+ object_->unexpose(vm, -1);
} catch(std::exception& e) {
log_warning << "Couldn't unregister object: " << e.what() << std::endl;
}
}
void
-WorldMap::move_to_spawnpoint(const std::string& spawnpoint)
+WorldMap::move_to_spawnpoint(const std::string& spawnpoint, bool pan)
{
for(SpawnPoints::iterator i = spawn_points.begin(); i != spawn_points.end(); ++i) {
SpawnPoint* sp = *i;
Vector p = sp->pos;
tux->set_tile_pos(p);
tux->set_direction(sp->auto_dir);
+ if(pan) {
+ panning = true;
+ pan_pos = get_camera_pos_for_tux();
+ clamp_camera_position(pan_pos);
+ }
return;
}
}
void
WorldMap::change(const std::string& filename, const std::string& force_spawnpoint)
{
- main_loop->exit_screen();
- main_loop->push_screen(new WorldMap(filename, force_spawnpoint));
+ g_screen_manager->exit_screen();
+ g_screen_manager->push_screen(new WorldMap(filename, player_status, force_spawnpoint));
}
void
lisp::Parser parser;
const lisp::Lisp* root = parser.parse(map_filename);
- const lisp::Lisp* lisp = root->get_lisp("supertux-level");
- if(!lisp)
+ const lisp::Lisp* level = root->get_lisp("supertux-level");
+ if(level == NULL)
throw std::runtime_error("file isn't a supertux-level file.");
- lisp->get("name", name);
+ level->get("name", name);
- const lisp::Lisp* sector = lisp->get_lisp("sector");
+ const lisp::Lisp* sector = level->get_lisp("sector");
if(!sector)
- throw std::runtime_error("No sector sepcified in worldmap file.");
+ throw std::runtime_error("No sector specified in worldmap file.");
+
+ const lisp::Lisp* tilesets_lisp = level->get_lisp("tilesets");
+ if(tilesets_lisp != NULL) {
+ tileset = tile_manager->parse_tileset_definition(*tilesets_lisp);
+ free_tileset = true;
+ }
+ std::string tileset_name;
+ if(level->get("tileset", tileset_name)) {
+ if(tileset != NULL) {
+ log_warning << "multiple tilesets specified in level" << std::endl;
+ } else {
+ tileset = tile_manager->get_tileset(tileset_name);
+ }
+ }
+ /* load default tileset */
+ if(tileset == NULL) {
+ tileset = tile_manager->get_tileset("images/worldmap.strf");
+ }
+ current_tileset = tileset;
lisp::ListIterator iter(sector);
while(iter.next()) {
if(iter.item() == "tilemap") {
- add_object(new TileMap(*(iter.lisp()), tile_manager.get()));
+ add_object(new TileMap(*(iter.lisp())));
} else if(iter.item() == "background") {
add_object(new Background(*(iter.lisp())));
} else if(iter.item() == "music") {
} else if(iter.item() == "init-script") {
iter.value()->get(init_script);
} else if(iter.item() == "worldmap-spawnpoint") {
- SpawnPoint* sp = new SpawnPoint(iter.lisp());
+ SpawnPoint* sp = new SpawnPoint(*iter.lisp());
spawn_points.push_back(sp);
} else if(iter.item() == "level") {
- LevelTile* level = new LevelTile(levels_path, iter.lisp());
+ LevelTile* level = new LevelTile(levels_path, *iter.lisp());
levels.push_back(level);
add_object(level);
} else if(iter.item() == "special-tile") {
- SpecialTile* special_tile = new SpecialTile(iter.lisp());
+ SpecialTile* special_tile = new SpecialTile(*iter.lisp());
special_tiles.push_back(special_tile);
add_object(special_tile);
} else if(iter.item() == "sprite-change") {
- SpriteChange* sprite_change = new SpriteChange(iter.lisp());
+ SpriteChange* sprite_change = new SpriteChange(*iter.lisp());
sprite_changes.push_back(sprite_change);
add_object(sprite_change);
} else if(iter.item() == "teleporter") {
- Teleporter* teleporter = new Teleporter(iter.lisp());
+ Teleporter* teleporter = new Teleporter(*iter.lisp());
teleporters.push_back(teleporter);
add_object(teleporter);
+ } else if(iter.item() == "decal") {
+ Decal* decal = new Decal(*iter.lisp());
+ add_object(decal);
} else if(iter.item() == "ambient-light") {
std::vector<float> vColor;
- sector->get_vector( "ambient-light", vColor );
+ sector->get( "ambient-light", vColor );
if(vColor.size() < 3) {
log_warning << "(ambient-light) requires a color as argument" << std::endl;
} else {
log_warning << "Unknown token '" << iter.item() << "' in worldmap" << std::endl;
}
}
- if(solids == 0)
+ current_tileset = NULL;
+
+ if(solid_tilemaps.size() == 0)
throw std::runtime_error("No solid tilemap specified");
move_to_spawnpoint("main");
void WorldMap::calculate_total_stats()
{
- total_stats.reset();
+ total_stats.zero();
for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
LevelTile* level = *i;
if (level->solved) {
WorldMap::on_escape_press()
{
// Show or hide the menu
- if(!Menu::current()) {
- Menu::set_current(worldmap_menu.get());
+ if(!MenuManager::current()) {
+ MenuManager::set_current(worldmap_menu.get());
tux->set_direction(D_NONE); // stop tux movement when menu is called
} else {
- Menu::set_current(NULL);
+ MenuManager::set_current(NULL);
}
}
{
*new_pos = get_next_tile(old_pos, direction);
- if (!(new_pos->x >= 0 && new_pos->x < solids->get_width()
- && new_pos->y >= 0 && new_pos->y < solids->get_height()))
- { // New position is outsite the tilemap
- return false;
- }
+ if (!(new_pos->x >= 0 && new_pos->x < get_width()
+ && new_pos->y >= 0 && new_pos->y < get_height()))
+ { // New position is outsite the tilemap
+ return false;
+ }
else
- { // Check if the tile allows us to go to new_pos
- switch(direction)
- {
- case D_WEST:
- return (at(old_pos)->getData() & Tile::WORLDMAP_WEST
- && at(*new_pos)->getData() & Tile::WORLDMAP_EAST);
+ { // Check if the tile allows us to go to new_pos
+ int old_tile_data = tile_data_at(old_pos);
+ int new_tile_data = tile_data_at(*new_pos);
+ switch(direction)
+ {
+ case D_WEST:
+ return (old_tile_data & Tile::WORLDMAP_WEST
+ && new_tile_data & Tile::WORLDMAP_EAST);
- case D_EAST:
- return (at(old_pos)->getData() & Tile::WORLDMAP_EAST
- && at(*new_pos)->getData() & Tile::WORLDMAP_WEST);
+ case D_EAST:
+ return (old_tile_data & Tile::WORLDMAP_EAST
+ && new_tile_data & Tile::WORLDMAP_WEST);
- case D_NORTH:
- return (at(old_pos)->getData() & Tile::WORLDMAP_NORTH
- && at(*new_pos)->getData() & Tile::WORLDMAP_SOUTH);
+ case D_NORTH:
+ return (old_tile_data & Tile::WORLDMAP_NORTH
+ && new_tile_data & Tile::WORLDMAP_SOUTH);
- case D_SOUTH:
- return (at(old_pos)->getData() & Tile::WORLDMAP_SOUTH
- && at(*new_pos)->getData() & Tile::WORLDMAP_NORTH);
+ case D_SOUTH:
+ return (old_tile_data & Tile::WORLDMAP_SOUTH
+ && new_tile_data & Tile::WORLDMAP_NORTH);
- case D_NONE:
- assert(!"path_ok() can't walk if direction is NONE");
- }
- return false;
+ case D_NONE:
+ assert(!"path_ok() can't walk if direction is NONE");
}
+ return false;
+ }
}
void
// FIXME: Mostly a hack
Direction dir = D_NONE;
- const Tile* tile = at(tux->get_tile_pos());
-
- int dirdata = tile->getData() & Tile::WORLDMAP_DIR_MASK;
+ int dirdata = available_directions_at(tux->get_tile_pos());
// first, test for crossroads
if (dirdata == Tile::WORLDMAP_CNSE ||
- dirdata == Tile::WORLDMAP_CNSW ||
- dirdata == Tile::WORLDMAP_CNEW ||
- dirdata == Tile::WORLDMAP_CSEW ||
- dirdata == Tile::WORLDMAP_CNSEW)
+ dirdata == Tile::WORLDMAP_CNSW ||
+ dirdata == Tile::WORLDMAP_CNEW ||
+ dirdata == Tile::WORLDMAP_CSEW ||
+ dirdata == Tile::WORLDMAP_CNSEW)
dir = D_NONE;
else if (dirdata & Tile::WORLDMAP_NORTH
- && tux->back_direction != D_NORTH)
+ && tux->back_direction != D_NORTH)
dir = D_NORTH;
else if (dirdata & Tile::WORLDMAP_SOUTH
- && tux->back_direction != D_SOUTH)
+ && tux->back_direction != D_SOUTH)
dir = D_SOUTH;
else if (dirdata & Tile::WORLDMAP_EAST
- && tux->back_direction != D_EAST)
+ && tux->back_direction != D_EAST)
dir = D_EAST;
else if (dirdata & Tile::WORLDMAP_WEST
- && tux->back_direction != D_WEST)
+ && tux->back_direction != D_WEST)
dir = D_WEST;
if (dir != D_NONE) {
std::istringstream in(level->extro_script);
run_script(in, "worldmap:extro_script");
} catch(std::exception& e) {
- log_fatal << "Couldn't run level-extro-script: " << e.what() << std::endl;
+ log_warning << "Couldn't run level-extro-script: " << e.what() << std::endl;
}
}
}
+Vector
+WorldMap::get_camera_pos_for_tux() {
+ Vector camera_offset;
+ Vector tux_pos = tux->get_pos();
+ camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
+ camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
+ return camera_offset;
+}
+
+void
+WorldMap::clamp_camera_position(Vector& c) {
+ if (c.x < 0)
+ c.x = 0;
+ if (c.y < 0)
+ c.y = 0;
+
+ if (c.x > (int)get_width()*32 - SCREEN_WIDTH)
+ c.x = (int)get_width()*32 - SCREEN_WIDTH;
+ if (c.y > (int)get_height()*32 - SCREEN_HEIGHT)
+ c.y = (int)get_height()*32 - SCREEN_HEIGHT;
+
+ if (int(get_width()*32) < SCREEN_WIDTH)
+ c.x = get_width()*16.0 - SCREEN_WIDTH/2.0;
+ if (int(get_height()*32) < SCREEN_HEIGHT)
+ c.y = get_height()*16.0 - SCREEN_HEIGHT/2.0;
+}
+
void
WorldMap::update(float delta)
{
if(!in_level) {
- Menu* menu = Menu::current();
+ Menu* menu = MenuManager::current();
if(menu != NULL) {
- menu->update();
-
if(menu == worldmap_menu.get()) {
switch (worldmap_menu->check())
{
case MNID_RETURNWORLDMAP: // Return to game
- Menu::set_current(0);
+ MenuManager::set_current(0);
break;
case MNID_QUITWORLDMAP: // Quit Worldmap
- main_loop->exit_screen();
+ g_screen_manager->exit_screen();
break;
}
}
// update GameObjects
for(size_t i = 0; i < game_objects.size(); ++i) {
GameObject* object = game_objects[i];
- object->update(delta);
+ if(!panning || object != tux) {
+ object->update(delta);
+ }
}
// remove old GameObjects
}
}
- // position "camera"
- Vector tux_pos = tux->get_pos();
- camera_offset.x = tux_pos.x - SCREEN_WIDTH/2;
- camera_offset.y = tux_pos.y - SCREEN_HEIGHT/2;
+ /* update solid_tilemaps list */
+ //FIXME: this could be more efficient
+ solid_tilemaps.clear();
+ for(std::vector<GameObject*>::iterator i = game_objects.begin();
+ i != game_objects.end(); ++i)
+ {
+ TileMap* tm = dynamic_cast<TileMap*>(*i);
+ if (!tm) continue;
+ if (tm->is_solid()) solid_tilemaps.push_back(tm);
+ }
- if (camera_offset.x < 0)
- camera_offset.x = 0;
- if (camera_offset.y < 0)
- camera_offset.y = 0;
+ Vector requested_pos;
- if (camera_offset.x > (int)solids->get_width()*32 - SCREEN_WIDTH)
- camera_offset.x = (int)solids->get_width()*32 - SCREEN_WIDTH;
- if (camera_offset.y > (int)solids->get_height()*32 - SCREEN_HEIGHT)
- camera_offset.y = (int)solids->get_height()*32 - SCREEN_HEIGHT;
+ // position "camera"
+ if(!panning) {
+ camera_offset = get_camera_pos_for_tux();
+ } else {
+ Vector delta = pan_pos - camera_offset;
+ float mag = delta.norm();
+ if(mag > CAMERA_PAN_SPEED) {
+ delta *= CAMERA_PAN_SPEED/mag;
+ }
+ camera_offset += delta;
+ if(camera_offset == pan_pos) {
+ panning = false;
+ }
+ }
+
+ requested_pos = camera_offset;
+ clamp_camera_position(camera_offset);
- if (int(solids->get_width()*32) < SCREEN_WIDTH)
- camera_offset.x = solids->get_width()*16.0 - SCREEN_WIDTH/2.0;
- if (int(solids->get_height()*32) < SCREEN_HEIGHT)
- camera_offset.y = solids->get_height()*16.0 - SCREEN_HEIGHT/2.0;
+ if(panning) {
+ if(requested_pos.x != camera_offset.x) {
+ pan_pos.x = camera_offset.x;
+ }
+ if(requested_pos.y != camera_offset.y) {
+ pan_pos.y = camera_offset.y;
+ }
+ }
// handle input
+ Controller *controller = g_jk_controller->get_main_controller();
bool enter_level = false;
- if(main_controller->pressed(Controller::ACTION)
- || main_controller->pressed(Controller::JUMP)
- || main_controller->pressed(Controller::MENU_SELECT)) {
+ if(controller->pressed(Controller::ACTION)
+ || controller->pressed(Controller::JUMP)
+ || controller->pressed(Controller::MENU_SELECT)) {
/* some people define UP and JUMP on the same key... */
- if(!main_controller->pressed(Controller::UP))
- enter_level = true;
- }
- if(main_controller->pressed(Controller::PAUSE_MENU))
+ if(!controller->pressed(Controller::UP))
+ enter_level = true;
+ }
+ if(controller->pressed(Controller::PAUSE_MENU))
on_escape_press();
// check for teleporters
// TODO: an animation, camera scrolling or a fading would be a nice touch
sound_manager->play("sounds/warp.wav");
tux->back_direction = D_NONE;
- move_to_spawnpoint(teleporter->spawnpoint);
+ move_to_spawnpoint(teleporter->spawnpoint, true);
}
}
}
if (enter_level && !tux->is_moving())
- {
- /* Check level action */
- LevelTile* level = at_level();
- if (!level) {
- //Respawn if player on a tile with no level and nowhere to go.
- const Tile* tile = at(tux->get_tile_pos());
- if(!( tile->getData() & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
- log_warning << "Player at illegal position " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << " respawning." << std::endl;
- move_to_spawnpoint("main");
- return;
- }
- log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+ {
+ /* Check level action */
+ LevelTile* level = at_level();
+ if (!level) {
+ //Respawn if player on a tile with no level and nowhere to go.
+ int tile_data = tile_data_at(tux->get_tile_pos());
+ if(!( tile_data & ( Tile::WORLDMAP_NORTH | Tile::WORLDMAP_SOUTH | Tile::WORLDMAP_WEST | Tile::WORLDMAP_EAST ))){
+ log_warning << "Player at illegal position " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << " respawning." << std::endl;
+ move_to_spawnpoint("main");
return;
}
+ log_warning << "No level to enter at: " << tux->get_tile_pos().x << ", " << tux->get_tile_pos().y << std::endl;
+ return;
+ }
- if (level->pos == tux->get_tile_pos()) {
- try {
- Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
- level->pos.y*32 + 16 - camera_offset.y);
- std::string levelfile = levels_path + level->get_name();
-
- // update state and savegame
- save_state();
-
- main_loop->push_screen(new GameSession(levelfile, &level->statistics),
- new ShrinkFade(shrinkpos, 0.5));
- in_level = true;
- } catch(std::exception& e) {
- log_fatal << "Couldn't load level: " << e.what() << std::endl;
- }
+ if (level->pos == tux->get_tile_pos()) {
+ try {
+ Vector shrinkpos = Vector(level->pos.x*32 + 16 - camera_offset.x,
+ level->pos.y*32 + 8 - camera_offset.y);
+ std::string levelfile = levels_path + level->get_name();
+
+ // update state and savegame
+ save_state();
+
+ g_screen_manager->push_screen(new GameSession(levelfile, player_status, &level->statistics),
+ new ShrinkFade(shrinkpos, 1.0f));
+ in_level = true;
+ } catch(std::exception& e) {
+ log_fatal << "Couldn't load level: " << e.what() << std::endl;
}
}
+ }
else
- {
- // tux->set_direction(input_direction);
- }
+ {
+ // tux->set_direction(input_direction);
+ }
}
}
-const Tile*
-WorldMap::at(Vector p)
+int
+WorldMap::tile_data_at(Vector p)
{
- return solids->get_tile((int) p.x, (int) p.y);
+ int dirs = 0;
+
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+ TileMap* tilemap = *i;
+ const Tile* tile = tilemap->get_tile((int)p.x, (int)p.y);
+ int dirdata = tile->getData();
+ dirs |= dirdata;
+ }
+
+ return dirs;
+}
+
+int
+WorldMap::available_directions_at(Vector p)
+{
+ return tile_data_at(p) & Tile::WORLDMAP_DIR_MASK;
}
LevelTile*
void
WorldMap::draw(DrawingContext& context)
{
- if (int(solids->get_width()*32) < SCREEN_WIDTH || int(solids->get_height()*32) < SCREEN_HEIGHT)
+ if (int(get_width()*32) < SCREEN_WIDTH || int(get_height()*32) < SCREEN_HEIGHT)
context.draw_filled_rect(Vector(0, 0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT),
- Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0);
+ Color(0.0f, 0.0f, 0.0f, 1.0f), LAYER_BACKGROUND0);
context.set_ambient_color( ambient_light );
context.push_transform();
for(GameObjects::iterator i = game_objects.begin();
i != game_objects.end(); ++i) {
GameObject* object = *i;
- object->draw(context);
+ if(!panning || object != tux) {
+ object->draw(context);
+ }
+ }
+
+ /*
+ // FIXME: make this a runtime switch similar to draw_collrects/show_collrects?
+ // draw visual indication of possible walk directions
+ static int flipme = 0;
+ if (flipme++ & 0x04)
+ for (int x = 0; x < get_width(); x++) {
+ for (int y = 0; y < get_height(); y++) {
+ int data = tile_data_at(Vector(x,y));
+ int px = x * 32;
+ int py = y * 32;
+ const int W = 4;
+ if (data & Tile::WORLDMAP_NORTH) context.draw_filled_rect(Rect(px + 16-W, py , px + 16+W, py + 16-W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
+ if (data & Tile::WORLDMAP_SOUTH) context.draw_filled_rect(Rect(px + 16-W, py + 16+W, px + 16+W, py + 32 ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
+ if (data & Tile::WORLDMAP_EAST) context.draw_filled_rect(Rect(px + 16+W, py + 16-W, px + 32 , py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
+ if (data & Tile::WORLDMAP_WEST) context.draw_filled_rect(Rect(px , py + 16-W, px + 16-W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
+ if (data & Tile::WORLDMAP_DIR_MASK) context.draw_filled_rect(Rect(px + 16-W, py + 16-W, px + 16+W, py + 16+W), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
+ if (data & Tile::WORLDMAP_STOP) context.draw_filled_rect(Rect(px + 4 , py + 4 , px + 28 , py + 28 ), Color(0.2f, 0.2f, 0.2f, 0.7f), LAYER_FOREGROUND1 + 1000);
+ }
}
+ */
draw_status(context);
context.pop_transform();
if(level->title == "")
get_level_title(*level);
- context.draw_text(white_text, level->title,
+ context.draw_text(Resources::normal_font, level->title,
Vector(SCREEN_WIDTH/2,
- SCREEN_HEIGHT - white_text->get_height() - 30),
- ALIGN_CENTER, LAYER_FOREGROUND1);
+ SCREEN_HEIGHT - Resources::normal_font->get_height() - 30),
+ ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::level_title_color);
// if level is solved, draw level picture behind stats
/*
- if (level->solved) {
+ if (level->solved) {
if (const Surface* picture = level->get_picture()) {
- Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
- context.push_transform();
- context.set_alpha(0.5);
- context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
- context.pop_transform();
+ Vector pos = Vector(SCREEN_WIDTH - picture->get_width(), SCREEN_HEIGHT - picture->get_height());
+ context.push_transform();
+ context.set_alpha(0.5);
+ context.draw_surface(picture, pos, LAYER_FOREGROUND1-1);
+ context.pop_transform();
+ }
}
- }
*/
level->statistics.draw_worldmap_info(context);
if (special_tile->pos == tux->get_tile_pos()) {
/* Display an in-map message in the map, if any as been selected */
if(!special_tile->map_message.empty() && !special_tile->passive_message)
- context.draw_text(gold_text, special_tile->map_message,
- Vector(SCREEN_WIDTH/2,
- SCREEN_HEIGHT - white_text->get_height() - 60),
- ALIGN_CENTER, LAYER_FOREGROUND1);
+ context.draw_text(Resources::normal_font, special_tile->map_message,
+ Vector(SCREEN_WIDTH/2,
+ SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
+ ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
break;
}
}
// display teleporter messages
Teleporter* teleporter = at_teleporter(tux->get_tile_pos());
if (teleporter && (teleporter->message != "")) {
- Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 30);
- context.draw_text(white_text, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1);
+ Vector pos = Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 30);
+ context.draw_text(Resources::normal_font, teleporter->message, pos, ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::teleporter_message_color);
}
}
/* Display a passive message in the map, if needed */
if(passive_message_timer.started())
- context.draw_text(gold_text, passive_message,
- Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - white_text->get_height() - 60),
- ALIGN_CENTER, LAYER_FOREGROUND1);
+ context.draw_text(Resources::normal_font, passive_message,
+ Vector(SCREEN_WIDTH/2, SCREEN_HEIGHT - Resources::normal_font->get_height() - 60),
+ ALIGN_CENTER, LAYER_FOREGROUND1, WorldMap::message_color);
context.pop_transform();
}
WorldMap::setup()
{
sound_manager->play_music(music);
- Menu::set_current(NULL);
+ MenuManager::set_current(NULL);
current_ = this;
load_state();
tux->setup();
// register worldmap_table as worldmap in scripting
- using namespace Scripting;
+ using namespace scripting;
sq_pushroottable(global_vm);
sq_pushstring(global_vm, "worldmap", -1);
throw SquirrelError(global_vm, "Couldn't set worldmap in roottable");
sq_pop(global_vm, 1);
+ //Run default.nut just before init script
+ try {
+ IFileStream in(levels_path + "/default.nut");
+ run_script(in, "WorldMap::default.nut");
+ } catch(std::exception& ) {
+ // doesn't exist or erroneous; do nothing
+ }
+
if(init_script != "") {
std::istringstream in(init_script);
run_script(in, "WorldMap::init");
void
WorldMap::leave()
{
- // remove worldmap_table from roottable
- using namespace Scripting;
+ using namespace scripting;
+ // save state of world and player
+ save_state();
+
+ // remove worldmap_table from roottable
sq_pushroottable(global_vm);
sq_pushstring(global_vm, "worldmap", -1);
if(SQ_FAILED(sq_deleteslot(global_vm, -2, SQFalse)))
sq_pop(global_vm, 1);
}
-static void store_float(HSQUIRRELVM vm, const char* name, float val)
-{
- sq_pushstring(vm, name, -1);
- sq_pushfloat(vm, val);
- if(SQ_FAILED(sq_createslot(vm, -3)))
- throw Scripting::SquirrelError(vm, "Couldn't add float value to table");
-}
-
-/*
-static void store_int(HSQUIRRELVM vm, const char* name, int val)
-{
- sq_pushstring(vm, name, -1);
- sq_pushinteger(vm, val);
- if(SQ_FAILED(sq_createslot(vm, -3)))
- throw Scripting::SquirrelError(vm, "Couldn't add float value to table");
-}
-*/
-
-static void store_string(HSQUIRRELVM vm, const char* name, const std::string& val)
-{
- sq_pushstring(vm, name, -1);
- sq_pushstring(vm, val.c_str(), val.length());
- if(SQ_FAILED(sq_createslot(vm, -3)))
- throw Scripting::SquirrelError(vm, "Couldn't add float value to table");
-}
-
-static void store_bool(HSQUIRRELVM vm, const char* name, bool val)
-{
- sq_pushstring(vm, name, -1);
- sq_pushbool(vm, val ? SQTrue : SQFalse);
- if(SQ_FAILED(sq_createslot(vm, -3)))
- throw Scripting::SquirrelError(vm, "Couldn't add float value to table");
-}
-
-static float read_float(HSQUIRRELVM vm, const char* name)
-{
- sq_pushstring(vm, name, -1);
- if(SQ_FAILED(sq_get(vm, -2))) {
- std::ostringstream msg;
- msg << "Couldn't get float value for '" << name << "' from table";
- throw Scripting::SquirrelError(vm, msg.str());
- }
-
- float result;
- if(SQ_FAILED(sq_getfloat(vm, -1, &result))) {
- std::ostringstream msg;
- msg << "Couldn't get float value for '" << name << "' from table";
- throw Scripting::SquirrelError(vm, msg.str());
- }
- sq_pop(vm, 1);
-
- return result;
-}
-
-static std::string read_string(HSQUIRRELVM vm, const char* name)
-{
- sq_pushstring(vm, name, -1);
- if(SQ_FAILED(sq_get(vm, -2))) {
- std::ostringstream msg;
- msg << "Couldn't get string value for '" << name << "' from table";
- throw Scripting::SquirrelError(vm, msg.str());
- }
-
- const char* result;
- if(SQ_FAILED(sq_getstring(vm, -1, &result))) {
- std::ostringstream msg;
- msg << "Couldn't get string value for '" << name << "' from table";
- throw Scripting::SquirrelError(vm, msg.str());
- }
- sq_pop(vm, 1);
-
- return std::string(result);
-}
-
-static bool read_bool(HSQUIRRELVM vm, const char* name)
-{
- sq_pushstring(vm, name, -1);
- if(SQ_FAILED(sq_get(vm, -2))) {
- std::ostringstream msg;
- msg << "Couldn't get bool value for '" << name << "' from table";
- throw Scripting::SquirrelError(vm, msg.str());
- }
-
- SQBool result;
- if(SQ_FAILED(sq_getbool(vm, -1, &result))) {
- std::ostringstream msg;
- msg << "Couldn't get bool value for '" << name << "' from table";
- throw Scripting::SquirrelError(vm, msg.str());
- }
- sq_pop(vm, 1);
-
- return result == SQTrue;
-}
-
void
WorldMap::save_state()
{
- using namespace Scripting;
+ using namespace scripting;
HSQUIRRELVM vm = global_vm;
int oldtop = sq_gettop(vm);
sq_pushroottable(vm);
sq_pushstring(vm, "state", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get state table");
+ throw scripting::SquirrelError(vm, "Couldn't get state table");
// get or create worlds table
sq_pushstring(vm, "worlds", -1);
sq_pushstring(vm, "worlds", -1);
sq_newtable(vm);
if(SQ_FAILED(sq_createslot(vm, -3)))
- throw Scripting::SquirrelError(vm, "Couldn't create state.worlds");
+ throw scripting::SquirrelError(vm, "Couldn't create state.worlds");
sq_pushstring(vm, "worlds", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
+ throw scripting::SquirrelError(vm, "Couldn't create.get state.worlds");
}
sq_pushstring(vm, map_filename.c_str(), map_filename.length());
for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
LevelTile* level = *i;
- sq_pushstring(vm, level->get_name().c_str(), -1);
- sq_newtable(vm);
+ sq_pushstring(vm, level->get_name().c_str(), -1);
+ sq_newtable(vm);
- store_bool(vm, "solved", level->solved);
- // TODO write statistics
- // i->statistics.write(writer);
+ store_bool(vm, "solved", level->solved);
+ level->statistics.serialize_to_squirrel(vm);
- sq_createslot(vm, -3);
+ sq_createslot(vm, -3);
}
sq_createslot(vm, -3);
+ // overall statistics...
+ total_stats.serialize_to_squirrel(vm);
+
// push world into worlds table
sq_createslot(vm, -3);
} catch(std::exception& ) {
void
WorldMap::load_state()
{
- using namespace Scripting;
+ using namespace scripting;
HSQUIRRELVM vm = global_vm;
int oldtop = sq_gettop(vm);
sq_pushroottable(vm);
sq_pushstring(vm, "state", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get state table");
+ throw scripting::SquirrelError(vm, "Couldn't get state table");
// get worlds table
sq_pushstring(vm, "worlds", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get state.worlds");
+ throw scripting::SquirrelError(vm, "Couldn't get state.worlds");
// get table for our world
sq_pushstring(vm, map_filename.c_str(), map_filename.length());
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
+ throw scripting::SquirrelError(vm, "Couldn't get state.worlds.mapfilename");
// load tux
sq_pushstring(vm, "tux", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get tux");
+ throw scripting::SquirrelError(vm, "Couldn't get tux");
Vector p;
p.x = read_float(vm, "x");
// load levels
sq_pushstring(vm, "levels", -1);
if(SQ_FAILED(sq_get(vm, -2)))
- throw Scripting::SquirrelError(vm, "Couldn't get levels");
+ throw scripting::SquirrelError(vm, "Couldn't get levels");
for(LevelTiles::iterator i = levels.begin(); i != levels.end(); ++i) {
LevelTile* level = *i;
if(SQ_SUCCEEDED(sq_get(vm, -2))) {
level->solved = read_bool(vm, "solved");
level->sprite->set_action(level->solved ? "solved" : "default");
- // i->statistics.parse(*level);
+ level->statistics.unserialize_from_squirrel(vm);
sq_pop(vm, 1);
}
}
+
+ // leave state table
sq_pop(vm, 1);
+ // load overall statistics
+ total_stats.unserialize_from_squirrel(vm);
+
} catch(std::exception& e) {
log_debug << "Not loading worldmap state: " << e.what() << std::endl;
}
HSQUIRRELVM
WorldMap::run_script(std::istream& in, const std::string& sourcename)
{
- using namespace Scripting;
+ using namespace scripting;
// garbage collect thread list
for(ScriptList::iterator i = scripts.begin();
return vm;
}
-} // namespace WorldMapNS
+float
+WorldMap::get_width() const
+{
+ float width = 0;
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+ TileMap* solids = *i;
+ if (solids->get_width() > width) width = solids->get_width();
+ }
+ return width;
+}
+
+float
+WorldMap::get_height() const
+{
+ float height = 0;
+ for(std::list<TileMap*>::const_iterator i = solid_tilemaps.begin(); i != solid_tilemaps.end(); i++) {
+ TileMap* solids = *i;
+ if (solids->get_height() > height) height = solids->get_height();
+ }
+ return height;
+}
+
+} // namespace worldmap
+
+/* EOF */