X-Git-Url: https://git.octo.it/?a=blobdiff_plain;ds=inline;f=src%2Fflip_level_transformer.cpp;h=0baa38863b4fa2d03c2cf05bc435bc53b6309d30;hb=9998fb8e715112bf2ecd981a9df5fbabb6fd3676;hp=73fe33bef65af1f7bdb91b76a784ade1cd0adb7c;hpb=5b7f9214cb929399f1a855ef5807018a9447d510;p=supertux.git diff --git a/src/flip_level_transformer.cpp b/src/flip_level_transformer.cpp index 73fe33bef..0baa38863 100644 --- a/src/flip_level_transformer.cpp +++ b/src/flip_level_transformer.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,7 +12,7 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA @@ -30,8 +30,7 @@ void FlipLevelTransformer::transform_sector(Sector* sector) { - float height = sector->solids->get_height() - * sector->solids->get_tilemanager()->get_default_height(); + float height = sector->get_height(); for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) { @@ -52,6 +51,14 @@ FlipLevelTransformer::transform_sector(Sector* sector) if(badguy) { transform_badguy(height, badguy); } + Platform* platform = dynamic_cast (object); + if(platform) { + transform_platform(height, *platform); + } + Block* block = dynamic_cast (object); + if(block) { + transform_block(height, *block); + } MovingObject* mobject = dynamic_cast (object); if(mobject) { transform_moving_object(height, mobject); @@ -80,7 +87,7 @@ FlipLevelTransformer::transform_tilemap(TileMap* tilemap) } } if(tilemap->get_drawing_effect() != 0) { - tilemap->set_drawing_effect(0); + tilemap->set_drawing_effect(NO_EFFECT); } else { tilemap->set_drawing_effect(VERTICAL_FLIP); } @@ -110,3 +117,18 @@ FlipLevelTransformer::transform_moving_object(float height, MovingObject*object) object->set_pos(pos); } +void +FlipLevelTransformer::transform_platform(float height, Platform& platform) +{ + Path& path = platform.get_path(); + for (std::vector::iterator i = path.nodes.begin(); i != path.nodes.end(); i++) { + Vector& pos = i->position; + pos.y = height - pos.y - platform.get_bbox().get_height(); + } +} + +void +FlipLevelTransformer::transform_block(float height, Block& block) +{ + block.original_y = height - block.original_y - block.get_bbox().get_height(); +}