X-Git-Url: https://git.octo.it/?a=blobdiff_plain;ds=inline;f=src%2Fobject%2Fweak_block.hpp;h=ad25602a487acd4476135203d8a5dbe13aeec12e;hb=8eff855963e2699763d0d653dabc9b709f0d2ab0;hp=e36d1eb66675ccd48e27bc19c58a7805afbc2448;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/object/weak_block.hpp b/src/object/weak_block.hpp index e36d1eb66..ad25602a4 100644 --- a/src/object/weak_block.hpp +++ b/src/object/weak_block.hpp @@ -1,13 +1,11 @@ -// $Id$ -// // SuperTux - Weak Block // Copyright (C) 2006 Matthias Braun // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -15,16 +13,15 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __WEAK_BLOCK_H__ -#define __WEAK_BLOCK_H__ +#ifndef HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP +#define HEADER_SUPERTUX_OBJECT_WEAK_BLOCK_HPP #include "object/moving_sprite.hpp" -#include "lisp/lisp.hpp" -#include "physic.hpp" -#include "timer.hpp" +#include "supertux/physic.hpp" +#include "object/bullet.hpp" + /** * A block that can be destroyed by Bullet hits @@ -32,11 +29,12 @@ class WeakBlock : public MovingSprite { public: - WeakBlock(const lisp::Lisp& lisp); + WeakBlock(const Reader& lisp); HitResponse collision(GameObject& other, const CollisionHit& hit); void update(float elapsed_time); - + void draw(DrawingContext& context); + protected: /** * called by self when hit by a bullet @@ -55,8 +53,15 @@ private: STATE_DISINTEGRATING /**< crumbling to dust, no longer solid */ }; State state; + + bool linked; + virtual HitResponse collision_bullet(Bullet& bullet, const CollisionHit& hit); + + Color light; + SpritePtr lightsprite; - Physic physic; }; #endif + +/* EOF */