X-Git-Url: https://git.octo.it/?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame_session.cpp;h=613d14322608cd7a51dba89f34551796a15b2f31;hb=7ad6ac9b4cd93f7db764e7074939bcb2c30cd61c;hp=869da5067b21ac696ef963a5da1a3ea1607b57f4;hpb=63ccedcdc3dd65f3677c012f3d3e6e6233e5b002;p=supertux.git diff --git a/src/game_session.cpp b/src/game_session.cpp index 869da5067..613d14322 100644 --- a/src/game_session.cpp +++ b/src/game_session.cpp @@ -63,6 +63,8 @@ #include "file_system.hpp" #include "gameconfig.hpp" #include "gettext.hpp" +#include "exceptions.hpp" +#include "flip_level_transformer.hpp" // the engine will be run with a logical framerate of 64fps. // We chose 64fps here because it is a power of 2, so 1/64 gives an "even" @@ -147,6 +149,8 @@ GameSession::~GameSession() delete end_sequence_controller; delete level; delete context; + + current_ = NULL; } void @@ -200,7 +204,7 @@ GameSession::levelintro() context.draw_center_text(gold_text, level->get_name(), Vector(0, 160), LAYER_FOREGROUND1); - sprintf(str, "TUX x %d", player_status.lives); + sprintf(str, "TUX x %d", player_status->lives); context.draw_text(white_text, str, Vector(SCREEN_WIDTH/2, 210), CENTER_ALLIGN, LAYER_FOREGROUND1); @@ -268,7 +272,7 @@ GameSession::process_events() Menu::current()->event(event); main_controller->process_event(event); if(event.type == SDL_QUIT) - throw std::runtime_error("Received window close"); + throw graceful_shutdown(); } // playback a demo? @@ -324,10 +328,10 @@ GameSession::try_cheats() tux.set_bonus(ICE_BONUS, false); } if(main_controller->check_cheatcode("lifeup")) { - player_status.lives++; + player_status->lives++; } if(main_controller->check_cheatcode("lifedown")) { - player_status.lives--; + player_status->lives--; } if(main_controller->check_cheatcode("grease")) { tux.physic.set_velocity_x(tux.physic.get_velocity_x()*3); @@ -336,25 +340,28 @@ GameSession::try_cheats() // be invincle for the rest of the level tux.invincible_timer.start(10000); } + if(main_controller->check_cheatcode("mortal")) { + // give up invincibility + tux.invincible_timer.stop(); + } if(main_controller->check_cheatcode("shrink")) { // remove powerups tux.kill(tux.SHRINK); } if(main_controller->check_cheatcode("kill")) { // kill Tux, but without losing a life - player_status.lives++; + player_status->lives++; tux.kill(tux.KILL); } + if(main_controller->check_cheatcode("whereami")) { + std::cout << "You are at x " << tux.get_pos().x << ", y " << tux.get_pos().y << "." << std::endl; + } #if 0 if(main_controller->check_cheatcode("grid")) { // toggle debug grid debug_grid = !debug_grid; } #endif - if(main_controller->check_cheatcode("hover")) { - // toggle hover ability on/off - tux.enable_hover = !tux.enable_hover; - } if(main_controller->check_cheatcode("gotoend")) { // goes to the end of the level tux.move(Vector( @@ -362,21 +369,15 @@ GameSession::try_cheats() currentsector->camera->reset( Vector(tux.get_pos().x, tux.get_pos().y)); } + if(main_controller->check_cheatcode("flip")) { + FlipLevelTransformer flip_transformer; + flip_transformer.transform(GameSession::current()->get_current_level()); + } if(main_controller->check_cheatcode("finish")) { // finish current sector exit_status = ES_LEVEL_FINISHED; // don't add points to stats though... } - // temporary to help player's choosing a flapping - if(main_controller->check_cheatcode("marek")) { - tux.flapping_mode = Player::MAREK_FLAP; - } - if(main_controller->check_cheatcode("ricardo")) { - tux.flapping_mode = Player::RICARDO_FLAP; - } - if(main_controller->check_cheatcode("ryan")) { - tux.flapping_mode = Player::RYAN_FLAP; - } } void @@ -389,7 +390,7 @@ GameSession::check_end_conditions() exit_status = ES_LEVEL_FINISHED; return; } else if (!end_sequence && tux->is_dead()) { - if (player_status.lives < 0) { // No more lives!? + if (player_status->lives < 0) { // No more lives!? exit_status = ES_GAME_OVER; } else { // Still has lives, so reset Tux to the levelstart restart_level(); @@ -455,12 +456,17 @@ GameSession::draw_pause() -((pause_menu_frame * i)%SCREEN_WIDTH) ,(i*20+pause_menu_frame)%SCREEN_HEIGHT), Vector(SCREEN_WIDTH,10), - Color(20,20,20, rand() % 20 + 1), LAYER_FOREGROUND1+1); + Color(0.1, 0.1, 0.1, static_cast(rand() % 20 + 1) / 255.0), + LAYER_FOREGROUND1+1); } context->draw_filled_rect( Vector(0,0), Vector(SCREEN_WIDTH, SCREEN_HEIGHT), - Color(rand() % 50, rand() % 50, rand() % 50, 128), LAYER_FOREGROUND1); + Color( + static_cast(rand() % 50) / 255.0, + static_cast(rand() % 50) / 255.0, + static_cast(rand() % 50) / 255.0, + 0.5), LAYER_FOREGROUND1); #if 0 context->draw_text(blue_text, _("PAUSE - Press 'P' To Play"), Vector(SCREEN_WIDTH/2, 230), CENTER_ALLIGN, LAYER_FOREGROUND1+2); @@ -528,7 +534,7 @@ GameSession::run() static const float elapsed_time = 1.0 / LOGICAL_FPS; // old code... float elapsed_time = float(ticks - lastticks) / 1000.; if(!game_pause) - global_time += elapsed_time; + game_time += elapsed_time; // regulate fps ticks = SDL_GetTicks(); @@ -674,7 +680,7 @@ GameSession::display_info_box(const std::string& text) while (SDL_PollEvent(&event)) { main_controller->process_event(event); if(event.type == SDL_QUIT) - throw std::runtime_error("Received window close event"); + throw graceful_shutdown(); } if(main_controller->pressed(Controller::JUMP) @@ -682,8 +688,13 @@ GameSession::display_info_box(const std::string& text) || main_controller->pressed(Controller::PAUSE_MENU) || main_controller->pressed(Controller::MENU_SELECT)) running = false; + else if(main_controller->pressed(Controller::DOWN)) + box->scrolldown(); + else if(main_controller->pressed(Controller::UP)) + box->scrollup(); box->draw(*context); draw(); + sound_manager->update(); } delete box; @@ -716,17 +727,17 @@ GameSession::start_sequence(const std::string& sequencename) void GameSession::drawstatus(DrawingContext& context) { - player_status.draw(context); + player_status->draw(context); if(config->show_fps) { char str[60]; - snprintf(str, sizeof(str), "%2.1f", fps_fps); + snprintf(str, sizeof(str), "%3.1f", fps_fps); context.draw_text(white_text, "FPS", Vector(SCREEN_WIDTH - - white_text->get_text_width("FPS "), 40), + white_text->get_text_width("FPS ") - BORDER_X, BORDER_Y + 40), LEFT_ALLIGN, LAYER_FOREGROUND1); context.draw_text(gold_text, str, - Vector(SCREEN_WIDTH-4*16, 40), + Vector(SCREEN_WIDTH-4*16 - BORDER_X, BORDER_Y + 40), LEFT_ALLIGN, LAYER_FOREGROUND1); } } @@ -751,7 +762,7 @@ GameSession::drawresultscreen() sprintf(str, _("SCORE: %d"), global_stats.get_points(SCORE_STAT)); context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2, 224), CENTER_ALLIGN, LAYER_FOREGROUND1); - sprintf(str, _("COINS: %d"), player_status.coins); + sprintf(str, _("COINS: %d"), player_status->coins); context.draw_text(gold_text, str, Vector(SCREEN_WIDTH/2, 256), CENTER_ALLIGN, LAYER_FOREGROUND1); context.do_drawing();