X-Git-Url: https://git.octo.it/?a=blobdiff_plain;ds=sidebyside;f=src%2Fobject%2Fambient_sound.cpp;h=730e7a72335adf68e2d3189906fb21b2d6634c84;hb=2b4d3758e0f8d3a8de962f85eea5a4ada723706d;hp=b4231863fac73350b4004ba0124332541837192d;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/object/ambient_sound.cpp b/src/object/ambient_sound.cpp index b4231863f..730e7a723 100644 --- a/src/object/ambient_sound.cpp +++ b/src/object/ambient_sound.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,25 +12,34 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . +#include #include -#include -#include -#include "ambient_sound.hpp" -#include "object_factory.hpp" -#include "lisp/lisp.hpp" -#include "sector.hpp" #include "audio/sound_manager.hpp" #include "audio/sound_source.hpp" -#include "log.hpp" +#include "object/ambient_sound.hpp" +#include "object/camera.hpp" #include "scripting/squirrel_util.hpp" - -AmbientSound::AmbientSound(const lisp::Lisp& lisp) +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" + +AmbientSound::AmbientSound(const Reader& lisp) : + name(), + position(), + dimension(), + sample(), + sound_source(), + latency(), + distance_factor(), + distance_bias(), + silence_distance(), + maximumvolume(), + targetvolume(), + currentvolume(), + volume_ptr() { name=""; position.x = 0; @@ -75,17 +82,31 @@ AmbientSound::AmbientSound(const lisp::Lisp& lisp) // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; lisp.get("silence_distance",silence_distance); sound_source = 0; // not playing at the beginning + sound_manager->preload(sample); latency=0; } -AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) +AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std::string file) : + name(), + position(), + dimension(), + sample(), + sound_source(), + latency(), + distance_factor(), + distance_bias(), + silence_distance(), + maximumvolume(), + targetvolume(), + currentvolume(), + volume_ptr() { position.x=pos.x; position.y=pos.y; @@ -101,15 +122,17 @@ AmbientSound::AmbientSound(Vector pos, float factor, float bias, float vol, std: // set default silence_distance if (distance_factor == 0) - silence_distance = 10e99; + silence_distance = std::numeric_limits::max(); else silence_distance = 1/distance_factor; sound_source = 0; // not playing at the beginning + sound_manager->preload(sample); latency=0; } -AmbientSound::~AmbientSound() { +AmbientSound::~AmbientSound() +{ stop_playing(); } @@ -119,7 +142,8 @@ AmbientSound::hit(Player& ) } void -AmbientSound::stop_playing() { +AmbientSound::stop_playing() +{ delete sound_source; sound_source = 0; } @@ -134,7 +158,7 @@ AmbientSound::start_playing() sound_source->set_gain(0); sound_source->set_looping(true); - currentvolume=targetvolume=1e-20; + currentvolume=targetvolume=1e-20f; sound_source->play(); } catch(std::exception& e) { log_warning << "Couldn't play '" << sample << "': " << e.what() << "" << std::endl; @@ -151,9 +175,10 @@ AmbientSound::update(float deltat) float px,py; float rx,ry; - // Player position - px=Sector::current()->player->get_pos().x; - py=Sector::current()->player->get_pos().y; + if (!Sector::current() || !Sector::current()->camera) return; + // Camera position + px=Sector::current()->camera->get_center().x; + py=Sector::current()->camera->get_center().y; // Relate to which point in the area rx=pxset_gain(currentvolume*maximumvolume); if (sqrdistance>=silence_distance && currentvolume<1e-3) - stop_playing(); + stop_playing(); latency=0; } else { if (sqrdistance (this); - expose_object(vm, table_idx, interface, name, false); + scripting::AmbientSound* _this = static_cast (this); + expose_object(vm, table_idx, _this, name, false); } void AmbientSound::unexpose(HSQUIRRELVM vm, SQInteger table_idx) { - Scripting::unexpose_object(vm, table_idx, name); + scripting::unexpose_object(vm, table_idx, name); } void -AmbientSound::set_pos(float x, float y){ +AmbientSound::set_pos(float x, float y) +{ position.x = x; position.y = y; } float -AmbientSound::get_pos_x(){; +AmbientSound::get_pos_x() const +{ return position.x; } float -AmbientSound::get_pos_y(){ +AmbientSound::get_pos_y() const +{ return position.y; } -IMPLEMENT_FACTORY(AmbientSound, "ambient_sound"); +/* EOF */