X-Git-Url: https://git.octo.it/?a=blobdiff_plain;ds=sidebyside;f=src%2Fobject%2Ffloating_image.hpp;h=85a7697fc34d2a3110f6ae1b815c24d3f5870054;hb=f2ffe3ee4a4955232ac311c661f98e11d2daa155;hp=0c827faf5967356d2007bffb8179c995743fefdb;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/object/floating_image.hpp b/src/object/floating_image.hpp index 0c827faf5..85a7697fc 100644 --- a/src/object/floating_image.hpp +++ b/src/object/floating_image.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,16 +12,14 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __FLOATING_IMAGE_H__ -#define __FLOATING_IMAGE_H__ +#ifndef HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP +#define HEADER_SUPERTUX_OBJECT_FLOATING_IMAGE_HPP -#include "game_object.hpp" -#include "math/vector.hpp" -#include "anchor_point.hpp" -#include +#include "object/anchor_point.hpp" +#include "sprite/sprite_ptr.hpp" +#include "supertux/game_object.hpp" class Sprite; @@ -36,7 +32,7 @@ public: void set_layer(int layer) { this->layer = layer; } - + int get_layer() const { return layer; } @@ -47,7 +43,7 @@ public: const Vector& get_pos() const { return pos; } - + void set_anchor_point(AnchorPoint anchor) { this->anchor = anchor; } @@ -62,16 +58,25 @@ public: return visible; } + void set_action(const std::string& action); + std::string get_action(); + + void fade_in(float fadetime); + void fade_out(float fadetime); + void update(float elapsed_time); void draw(DrawingContext& context); private: - std::auto_ptr sprite; + SpritePtr sprite; int layer; bool visible; AnchorPoint anchor; Vector pos; + float fading; + float fadetime; }; #endif +/* EOF */