X-Git-Url: https://git.octo.it/?a=blobdiff_plain;ds=sidebyside;f=src%2Fobject%2Fpowerup.hpp;h=a1d814bdf51c6a9a53fc89742966dec9a6954099;hb=e1dc012bf3027fec03bd5819cede85aa6b64a920;hp=4779db17063ab1fb97d6078b67a71a1304c5f6c4;hpb=fea3446f05e1e7673607b835c269d3e8d1929ab3;p=supertux.git diff --git a/src/object/powerup.hpp b/src/object/powerup.hpp index 4779db170..a1d814bdf 100644 --- a/src/object/powerup.hpp +++ b/src/object/powerup.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,29 +12,31 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __POWERUP_H__ -#define __POWERUP_H__ +#ifndef HEADER_SUPERTUX_OBJECT_POWERUP_HPP +#define HEADER_SUPERTUX_OBJECT_POWERUP_HPP #include "object/moving_sprite.hpp" -#include "lisp/lisp.hpp" -#include "collision_hit.hpp" -#include "physic.hpp" -class PowerUp : public MovingSprite, private UsesPhysic +class PowerUp : public MovingSprite { public: - PowerUp(const lisp::Lisp& lisp); + PowerUp(const Reader& lisp); virtual void update(float elapsed_time); + virtual void draw(DrawingContext& context); virtual void collision_solid(const CollisionHit& hit); virtual HitResponse collision(GameObject& other, const CollisionHit& hit); private: + Physic physic; std::string script; bool no_physics; + Color light; + SpritePtr lightsprite; }; #endif + +/* EOF */