X-Git-Url: https://git.octo.it/?a=blobdiff_plain;ds=sidebyside;f=src%2Fscripting%2Ffunctions.cpp;h=f1a3715cb568ade8b04bec33fda92bed5a35d8f2;hb=9b58f72e1c6900540c0ee00a800ed57d2c1f4974;hp=c3a4bf89d6f743b1e7a8d770d18d8e4c160b9156;hpb=acd1950b9b853d6b7c56a2cb43e77ec3147b2369;p=supertux.git diff --git a/src/scripting/functions.cpp b/src/scripting/functions.cpp index c3a4bf89d..f1a3715cb 100644 --- a/src/scripting/functions.cpp +++ b/src/scripting/functions.cpp @@ -1,7 +1,7 @@ -// $Id: main.cpp 3275 2006-04-09 00:32:34Z sommer $ -// +// $Id$ +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,11 +12,11 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include #include @@ -32,9 +32,19 @@ #include "script_manager.hpp" #include "resources.hpp" #include "gettext.hpp" -#include "msg.hpp" +#include "log.hpp" #include "mainloop.hpp" -#include "worldmap.hpp" +#include "worldmap/worldmap.hpp" +#include "world.hpp" +#include "sector.hpp" +#include "gameconfig.hpp" +#include "object/player.hpp" +#include "object/tilemap.hpp" +#include "main.hpp" +#include "fadeout.hpp" +#include "shrinkfade.hpp" +#include "object/camera.hpp" +#include "flip_level_transformer.hpp" #include "squirrel_error.hpp" #include "wrapper_util.hpp" @@ -62,6 +72,21 @@ void wait_for_screenswitch(HSQUIRRELVM vm) script_manager->set_wakeup_event(vm, ScriptManager::SCREEN_SWITCHED); } +void exit_screen() +{ + main_loop->exit_screen(); +} + +void fadeout_screen(float seconds) +{ + main_loop->set_screen_fade(new FadeOut(seconds)); +} + +void shrink_screen(float dest_x, float dest_y, float seconds) +{ + main_loop->set_screen_fade(new ShrinkFade(Vector(dest_x, dest_y), seconds)); +} + std::string translate(const std::string& text) { return dictionary_manager.get_dictionary().translate(text); @@ -76,14 +101,12 @@ void load_worldmap(const std::string& filename) { using namespace WorldMapNS; - std::auto_ptr worldmap(new WorldMap()); - worldmap->loadmap(filename); - main_loop->push_screen(worldmap.release()); + main_loop->push_screen(new WorldMap(filename)); } void load_level(const std::string& filename) { - main_loop->push_screen(new GameSession(filename, ST_GL_PLAY)); + main_loop->push_screen(new GameSession(filename)); } static SQInteger squirrel_read_char(SQUserPointer file) @@ -96,7 +119,6 @@ static SQInteger squirrel_read_char(SQUserPointer file) return c; } - void import(HSQUIRRELVM vm, const std::string& filename) { IFileStream in(filename); @@ -118,5 +140,123 @@ void add_key(int new_key) player_status->set_keys(new_key); } +void debug_collrects(bool enable) +{ + Sector::show_collrects = enable; +} + +void debug_draw_fps(bool enable) +{ + config->show_fps = enable; +} + +void debug_draw_solids_only(bool enable) +{ + Sector::draw_solids_only = enable; +} + +void save_state() +{ + using namespace WorldMapNS; + + if(World::current() == NULL) + throw std::runtime_error("Can't save state without active World"); + + if(WorldMap::current() != NULL) + WorldMap::current()->save_state(); + World::current()->save_state(); +} + +// not added to header, function to only be used by others +// in this file +bool validate_sector_player() +{ + if (Sector::current() == 0) + { + log_info << "No current sector." << std::endl; + return false; + } + + if (Sector::current()->player == 0) + { + log_info << "No player." << std::endl; + return false; + } + return true; +} + +void grease() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; // Scripting::Player != ::Player + tux->physic.set_velocity_x(tux->physic.get_velocity_x()*3); +} + +void invincible() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.start(10000); +} + +void mortal() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->invincible_timer.stop(); +} + +void shrink() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->kill(tux->SHRINK); +} + +void kill() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->kill(tux->KILL); +} + +void restart() +{ + if (GameSession::current() == 0) + { + log_info << "No game session" << std::endl; + return; + } + GameSession::current()->restart_level(); +} + +void whereami() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + log_info << "You are at x " << tux->get_pos().x << ", y " << tux->get_pos().y << std::endl; +} + +void gotoend() +{ + if (!validate_sector_player()) return; + ::Player* tux = Sector::current()->player; + tux->move(Vector( + (Sector::current()->solids->get_width()*32) - (SCREEN_WIDTH*2), 0)); + Sector::current()->camera->reset( + Vector(tux->get_pos().x, tux->get_pos().y)); +} + +void camera() +{ + if (!validate_sector_player()) return; + log_info << "Camera is at " << Sector::current()->camera->get_translation().x << "," << Sector::current()->camera->get_translation().y << std::endl; +} + +void quit() +{ + main_loop->quit(); +} + }