X-Git-Url: https://git.octo.it/?a=blobdiff_plain;ds=sidebyside;f=src%2Ftrigger%2Ftrigger_base.cpp;h=2c1ffb31f7955002f3cd92d170fcc01b07c64cf8;hb=1dfea219eaf49fc5756f28cfca5430847e3a3179;hp=e3c2bf1b49560299c0afb276ed04b23fdb6816ef;hpb=d62647592b4ccffa89794af6fa03faaced46999d;p=supertux.git diff --git a/src/trigger/trigger_base.cpp b/src/trigger/trigger_base.cpp index e3c2bf1b4..2c1ffb31f 100644 --- a/src/trigger/trigger_base.cpp +++ b/src/trigger/trigger_base.cpp @@ -1,12 +1,10 @@ -// $Id$ +// SuperTux +// Copyright (C) 2006 Matthias Braun // -// SuperTux - A Jump'n Run -// Copyright (C) 2004 Matthias Braun +// along with this program. If not, see . + +#include "trigger/trigger_base.hpp" -#include "trigger_base.hpp" -#include "video/drawing_context.hpp" #include "object/player.hpp" +#include "sprite/sprite.hpp" -TriggerBase::TriggerBase() - : sprite(0) +TriggerBase::TriggerBase() : + sprite(), + lasthit(false), + hit(false), + losetouch_listeners() { set_group(COLGROUP_TOUCHABLE); } TriggerBase::~TriggerBase() { + // unregister remove_listener hooks, so nobody will try to call us after we've been destroyed + for (std::list::iterator i = losetouch_listeners.begin(); i != losetouch_listeners.end(); ++i) { + Player* p = *i; + p->del_remove_listener(this); + } + losetouch_listeners.clear(); } void TriggerBase::update(float ) { + if (lasthit && !hit) { + for (std::list::iterator i = losetouch_listeners.begin(); i != losetouch_listeners.end(); ++i) { + Player* p = *i; + event(*p, EVENT_LOSETOUCH); + p->del_remove_listener(this); + } + losetouch_listeners.clear(); + } lasthit = hit; hit = false; } @@ -42,7 +56,7 @@ TriggerBase::update(float ) void TriggerBase::draw(DrawingContext& context) { - if(!sprite) + if(!sprite.get()) return; sprite->draw(context, get_pos(), LAYER_TILES+1); @@ -54,10 +68,26 @@ TriggerBase::collision(GameObject& other, const CollisionHit& ) Player* player = dynamic_cast (&other); if(player) { hit = true; - if(!lasthit) + if(!lasthit) { + losetouch_listeners.push_back(player); + player->add_remove_listener(this); event(*player, EVENT_TOUCH); + } } return ABORT_MOVE; } +void +TriggerBase::object_removed(GameObject* object) +{ + for (std::list::iterator i = losetouch_listeners.begin(); i != losetouch_listeners.end(); ++i) { + Player* p = *i; + if (p == object) { + losetouch_listeners.erase(i); + break; + } + } +} + +/* EOF */