X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=README;h=386fe81751a362b776584e35a00f94f0c923d4d8;hb=b82ab83ac840b287fff5ff1347fa6dc2edbb7713;hp=4a68b7d5d7b68bed1ef13c77d6fc7743b66137d1;hpb=10463848fb9d248d7f2053a930fb6a2663b11485;p=supertux-levels.git diff --git a/README b/README index 4a68b7d..386fe81 100644 --- a/README +++ b/README @@ -9,45 +9,86 @@ SuperTux homepage at . Levels and Setting ------------------ -The levels take place at some unnamed Badguy's castle. Penny is being held -captive there and Tux is trying to rescue her. +Currently, there are four sections: -Currently, there are five levels: + * The “Incubator” levels are designed according to the “Milestone 2 Style + Guidelines.” The goal was to create levels of average difficulty. Levels + that are challenging for novice players and interesting for advanced + players, without being annoying or frustrating. - * The Drawbridge - Tux needs to get into the castle, but it's heavily guarded. This is - probably a hard level. + The levels should be easy to finish, but collecting all the coins can be + challenging. Also, care has been taken that speed-runs are possible and + fun. There are even secret pathways which can save you some time! - * The Entrance - Tux is inside the castle, but not quite. To get to Penny he has to get past - the guards in the outer regions of the castle. This level is hard. + * The “Castle” levels are far more challenging. The levels take place at some + unnamed Badguy's castle. Penny is being held captive there and Tux is + trying to rescue her. This section consists of six levels: - * The Throne Room - Finally within the inner regions of the castle, Tux has to discover that - that Badguy is having a new heating system installed and not where he used - to be, so … were could he and Penny be? This level is of medium difficulty - but requires some precise jumping at the beginning. [*] + - The broken elevator + When Tux tries to enter my domain, he find that the elevator is frozen to + the ground. He has to set out to turn the heating system on … - * The Torture Chamber - If Badguy is not on his throne, he can only be in one of two places. To the - torture chamber! This level is of medium difficulty. + - The Drawbridge + Tux needs to get into the castle, but it's heavily guarded. This is + probably a hard level. - * The Tower - Well, Badguy and Penny weren't in the torture chamber either (*whew!*). So - off to check the second possibility: Badguy's private chambers, way up in - that devious tower of his. This level is of medium difficulty. + - The Entrance + Tux is inside the castle, but not quite. To get to Penny he has to get + past the guards in the outer regions of the castle. This level is hard. + + - The Throne Room + Finally within the inner regions of the castle, Tux has to discover that + that Badguy is having a new heating system installed and not where he + used to be, so … were could he and Penny be? This level is of medium + difficulty but requires some precise jumping at the beginning. [*] + + - The Torture Chamber + If Badguy is not on his throne, he can only be in one of two places. To + the torture chamber! This level is of medium difficulty. + + - The Tower + Well, Badguy and Penny weren't in the torture chamber either (*whew!*). + So off to check the second possibility: Badguy's private chambers, way up + in that devious tower of his. This level is of medium difficulty. + + The levels were designed to be a challenge for advanced players. They are a + bit mean here and there, but usually the player should be able to avoid + these traps once he knows they're there. + + * The “Super Mario Land” levels are remakes of levels from the original + GameBoy game. + + - Super Mario Land 1-1 + Remake of the first level of the game. + + - Super Mario Land 1-2 + Remake of the second level of the game. + + - Super Mario Land 1-3 + Remake of the third level of the game. + + * The “Super Mario World” levels are remakes of levels from the original SNES + game. + + - Yoshi's Island 2 + This is a remake of the original "Yoshi's Island 2" level from "Super + Mario World", the SNES game. Everyone who has played the original game + will know this level from heart, as it is the level to gather some extra + lives. + + - Chocolate Island 2 + This is a remake of the original "Chocolate Island 2" level from "Super + Mario World", the SNES game. Getting to the secret exit is a bit tricky + but should behave almost identical to the original game. Overall difficulty ------------------ -The levels were designed to be a challenge for advanced players. They are a bit -mean here and there, but usually the player should be able to avoid these traps -once he knows they're there. - -If you don't manage to complete one of the levels, please do tell me (rather -than sending the mafia to my home ;). Maybe a sign at the right place will save -a lot of other players from frustration, too … +The overall difficulty varies greatly, depending mostly on the section you're +in. If you don't manage to complete one of the levels, please do tell me +(rather than sending the mafia to my home ;). Maybe a sign at the right place +will save a lot of other players from frustration, too … Installation @@ -63,8 +104,8 @@ Version ------- These levels were designed for SuperTux 0.3, the development version of the -second “milestone”. All levels were tested with revision 5929 of the SVN -repository and are completable. They were designed with revision 5903 of +second “milestone”. All levels were tested with revision 6663 of the SVN +repository and are completable. They were designed with revision 6663 of SuperTux-Editor and vim 7.2.245. For incompatibilities with future versions, please contact me (see below). @@ -72,10 +113,11 @@ please contact me (see below). Copyright and License --------------------- -All levels and accompanying material is copyrighted © 2009 by Florian Forster -and are dual-licensed under the GNU General Public License (version 2 or later) -and the Creative Commons Attribution-Share Alike 3.0 License (CC-by-sa 3.0). -For differing license agreements, please contact me (see below). +All levels and accompanying material is copyrighted © 2009-2011 by Florian +Forster and are dual-licensed under the GNU General Public License (version 2 +or later) and the Creative Commons Attribution-Share Alike 3.0 License +(CC-by-sa 3.0). For differing license agreements, please contact me (see +below). The full license terms can be read on the web at: