X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=README;h=4e24110cfe97d3f670ae371d8bd867a09d4d43d2;hb=3655d32f63f75b2af054ec68d4176e55a561ba96;hp=d7d52e38276ffa529c9cbcd8823d44a59f903031;hpb=c9dd1e1a5a0631fd0ab70375a087f091242b0aca;p=supertux.git diff --git a/README b/README index d7d52e382..4e24110cf 100644 --- a/README +++ b/README @@ -2,16 +2,16 @@ - An introduction for SuperTux - http://supertux.berlios.de/ -Last update: April 26, 2004 - +Last update: December 17, 2006 + DESCRIPTION ----------- - SuperTux is a jump'n run like game, with strong inspiration from the - Super Mario Bros games for Nintendo. + SuperTux is a jump'n'run game with strong inspiration from the + Super Mario Bros. games for the various Nintendo platforms. Run and jump through multiple worlds, fighting off enemies by jumping - on them or bumping them from below. Grabbing power-ups and other stuff - on the way. + on them, bumping them from below or tossing objects at them, grabbing + power-ups and other stuff on the way. STORY @@ -35,7 +35,7 @@ STORY the thought of trying to reclaim her, you haven't a chance! -Nolok" - Tux looks and see Nolok's fortress in + Tux looks and sees Nolok's fortress in the distance. Determined to save his beloved Penny, he begins his journey. @@ -45,35 +45,34 @@ DOCUMENTATION Important documentation for SuperTux is contained in multiple files. Please see them: - AUTHORS - Credits for people that contributed to the creation - of SuperTux. - NEWS - Changes since the previous versions of "SuperTux" - COPYING - The GNU Public License, which "SuperTux" is liscensed - under. - INSTALL - Instructions on requirements, compiling and installing. - README - (This file.) Game story, usage, rules and controls. - TODO - A wish-list for this version of "SuperTux" - LEVELDESIGN - Very useful information for those that want to design - levels for SuperTux. + INSTALL - Requirements, compiling and installing. + README - (This file.) Game story, usage, rules and controls. + WHATSNEW.txt - Changes since the previous versions of SuperTux. + COPYING - The GNU General Public License, under whose terms + SuperTux is licensed. + levelguidelines.txt - Very useful information for those that want to design + levels for SuperTux. + credits.txt - Credits for people that contributed to the creation + of SuperTux. (You can view these in the game menu + as well.) RUNNING THE GAME ---------------- SuperTux makes use of proc to see where it is. In other words, it does not have any need to be installed and can be run from anywhere. This makes - it possible to click in the executable in your filemanager (ie. Konqueror, - Nautilus) as oposited to most of Linux games. + it possible to click in the executable in your filemanager (i.e. Konqueror or + Nautilus) as opposed to many other Linux games. Options can be reached from the menu, so you don't need to specify arguments, - but if you want, type 'supertux --help' to check the ones that are avaible. - Also, notice that SuperTux saves the options, so you don't need to be allways - specifying them. + but if you want, type 'supertux --help' to check the ones that are available. + Also, notice that SuperTux saves the options, so it's often enough to + specify them once. - The game has two frontends: SDL and OpenGL. Currently, there isn't any - noticiable difference between them. Basically, SDL uses software to draw - the game and OpenGL makes use of the videocards CPU (if the videocard has - one and the drivers support it). Under linux, nVidia is recommendaded - (with the closed drivers), but an ATI video card should work just fine. + The game uses OpenGL to render the graphics. You will either need a CPU + with about 10 GHz or an accelerated video card with the vendor's drivers. + (On Linux, the team recommends using cards from NVidia with the proprietary + drivers, but ATI or another vendor should do.) PLAYING THE GAME @@ -83,67 +82,18 @@ PLAYING THE GAME Both keyboards and joysticks/gamepads are supported. You can change the controls via the Options menu. Basically, the only keys you will need to use in-game are to do the following actions: jump, duck, right, left, power - and 'P' to pause/unpause the game. I don't think there is anything to - explain about the others, but the power key, also called run, allow you - to run and use the power of the powerup you got. For instance, with the - fire flower, you can shoot bullets (note that this is the only power - currently implemented). - + and 'P' to pause/unpause the game. There isn't much to tell about the first + few, but the "run" key allows you to run and use the power of the powerup + you got. For instance, with the fire flower, you can shoot bullets (note + that this is the only power currently implemented). + Other useful keys include the Esc key, which is used to go to the menu or to go up a level in the menu. The menu can be navigated using the arrow keys or the mouse. - In the worldmap, the arrow keys are used to navigate and Enter enters the - current level. - - The leveleditor is controled via the mouse, but there are shortcuts that - may make your life easier. To see the shortcuts for the buttons, just - do a Right-click on them. If you are interested in creating SuperTux - levels, we advise you to read LEVELDESIGN to learn more about the editor - and creating new levels. - - -SCREEN LAYOUT -------------- - Status - ------ - The amount of time you have left to complete this level is displayed in - the center at the top of the screen. (Note: Time is NOT in seconds!) - - The number of coins you have collected is displayed at the upper right. - -SCORING -------- - Enemies - ------- - If you kill more than one enemy at a time without landing on the ground, - each enemy is worth more points. For example, if there are three in a - row and you jump on the first, it's worth 50 points. If you bounce off - the first and onto the second, it's worth 100 points. If you also get - the third, it's worth 150 points. + In the worldmap, the arrow keys are used to navigate and Enter to enter + the current level. - You can also score by shooting at the enemies. Don't forget to get - the iceflower in order to get the ability to fire. - -VIDEO/AUDIO CONFIGURATION -------------------------- - -We're using SDL for the low-level audio and video output. Configuring SDL is -explained here: - - http://sdldoc.csn.ul.ie/sdlenvvars.php - -OPTIONS FILE ------------- - - When SuperTux starts up, it looks for an options file. - - Under Linux, this file is "config" in your directory - ($HOME/.supertux/). - Under Windows, this file is "supertux.dat" in the SuperTux folder. - - This file records program's settings. It uses the LISP syntax. There - should be no reason to edit this file by hand. THE END ------- @@ -156,7 +106,7 @@ THE END Search for "SuperTux"! - Thanks! The SuperTux development team +