X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=TODO;h=29d011b45a657fb0323b51ab0ff9570c56d5e4d7;hb=f22d97fd06a17edeb706982423416d002f6a8cd6;hp=f1aad9870588b6789ad1db610057c80088495387;hpb=4acaf63c454cf1c9a744cd916176b7e8e93d4534;p=supertux.git diff --git a/TODO b/TODO index f1aad9870..29d011b45 100644 --- a/TODO +++ b/TODO @@ -35,24 +35,23 @@ Coding Standard Stuff * split files with multiple classes into multiple files with one class each -* static vs anonymous namespace +* Decide what to do with magic constants of objects (static vs anonymous namespace vs lisp property) -* check the code with Valgrind +* check the code with Valgrind and profilers * use Vector in Physics for 'a' and 'v' -* replace random generator with mersene twister and/or move to external/ - -* write/finish scripts for include sorting and include guard checking that - can be run automatically +* replace random generator with mersenne twister and/or move to external/ * md5.hpp and random_generator.hpp could go to external/ -* write scripts to automatically check for: +* write/finish scripts to automatically: + + - make all includes relative to top level dir - - all includes are relative to top level dir + - sort includes (.hpp file, then system includes, then other project files) - - include guards are proper + - include guards proper and of the form HEADER_SUPERTUX_${PATH_TO_FILE}_HPP TODO ==== @@ -62,35 +61,27 @@ TODO * add --datadir DIR (data/) and --userdir DIR (~/.supertux/) -* make gravity a constant - -* funky side effect of too much global variables: when having a - savegame with large or firetux and then starting that game, Tux in - the menu background will grow and be visible that way for a fraction - of a second +* make gravity constant * rename Vector -> Vector2f * get rid of global SDL_Screen* screen variable -* identify all global variables and make them ugly (g_ or globals::) - -* get rid of SCREEN_WIDTH/SCREEN_HEIGHT - -* is version.h actually needed? +* get rid of SCREEN_WIDTH/SCREEN_HEIGHT overuse * resolution menu entry moves the wrong way around * having dictionary_manager in Lisp is extremely ugly -* enforce proper naming of files to match their class +* enforce proper naming of files to match their class (SomeClass -> some_class.?pp or so) + +* file naming is inconsistent: some times we use '_' to separate + words, sometimes we don't * get rid of NDEBUG and conditional compilation, these should be reserved for a few tiny cases, not spread all over the code -* split particlesystem_interactive - -* collect all manager classe into globals.hpp +* collect all manager classes into globals.hpp * more moving directories around? @@ -118,7 +109,7 @@ supertux/ * having hitbox in Sprite is fugly -* write decal object +* write decal object that doesn't have hitbox * implement surface and/or sprite scaling (MipMaps?) @@ -127,9 +118,6 @@ supertux/ * last line has been repeated X times -* file naming is inconsistent: some times we use '_' to separate - words, sometimes we don't - * implement: http://standards.freedesktop.org/basedir-spec/basedir-spec-0.6.html * workaround for Ubuntu pulseaudio/OpenAL brokeness: @@ -143,15 +131,15 @@ drivers = oss * add pipe graphics that makes a 90 degree turn -* keep possible future SDL1.3 upgrade in mind +* keep possible future SDL1.3 upgrade in mind (what has changed?) * cleanup scripting interface -* remove cloud tiles, replace with decal +* replace cloud tiles with decals * option menu has text overlap in "aspect ratio" -* jumping up from an enemy doesn't make a sound +* jumping up from an enemy doesn't make a sound? * add support for automatic scrolling backgrounds @@ -180,12 +168,32 @@ drivers = oss * gluBuild2DMipmaps leads to blurriness, maybe lack of magic offset (0.375f, 0.375f, 0.0f) or something else +* font system has blending artifacts at non-1x magnifications, need to + have an transparent pixel between letters + +* add a (border #t) flag to fonts, that allows to use fonts which have + a 1px transparent border around glyphs, which is needed to get rid + of blending artifacts in OpenGL + +* mouse cursor has blend artifact on high magnification + +* shadow font glyphs bleed into other glyphs + +* in DrawingRequest "void* request_data;" is only free'ed, but the + destructor never gets called + +* sprite/sprite.cpp: frame should never get out of range: + + if((int)frame >= get_frames() || (int)frame < 0) + log_warning << "frame out of range: " << (int)frame << "/" << get_frames() << " at " << get_name() << "/" << get_action() << std::endl; + +* Surface::hflip() is used exactly once, should probally be part of the constructor Scenegraph and Physics Engine Restructuring =========================================== * random idea to restructure engine stuff (might lead to nicer code - and easier scriptability and a need to rewrite lots of stuff...): + and easier scriptability (and a need to rewrite lots of stuff...): class SomeBadGuy : public PhysicsCallbackListener // or use boost::function { @@ -229,7 +237,7 @@ Subversion->Git/Mercurial/Bzr Move * right now a switch doesn't seem to be worth it * core issue right now isn't SVN, but old SVN version on lethargik.org - (lacks merge tracking and issues with viewvc) + (lacks merge tracking, issues with viewvc) * cleanup SVN to make import into other version control systems possible: @@ -281,11 +289,7 @@ Potential Git Issues * lack of sparse/narrow/shallow checkout, this means initial checkout will be 200MB instead of 100MB -* no free hoster that allows >1GB repositories (haven't checked all, - but those I did came out way short) -> could use lethargik.org - -* some free hosters that might allow >1GB repositories don't allow - having multiple repositories +* no free hoster that allow multiple >1GB repositories -> could use lethargik.org * git submodule doesn't seem to be quite ready to replace our trunk/supertux, trunk/supertux-editor, trunk/media/, ... layout as @@ -336,7 +340,7 @@ def calc(parallax, screen, tiles): return (1 - parallax) * screen + parallax * tiles * 32 -Supported Resolution +Supported Resolutions ==================== SuperTux shall support resolutions from 640x480 to 1280x800 at a magnification of 1x. @@ -348,4 +352,6 @@ Lower res graphics for 0.5x maginification might be provided as well. Resolution and magnification can be freely configured by the user within the given limits. +In tiles this means we have 40x25 (=1280x800px) tiles per screen. + # EOF #