X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=TODO;h=4d198357bc098bcf28dc44985ea731394636a970;hb=27aad0d541e6eefe65d237af9cdc64543385bf55;hp=0fe75f06e5a1cfb079b3e8cbc5535527f77d798f;hpb=a11cc28375831f1ca577257e9611cdbedf9ae72e;p=supertux.git diff --git a/TODO b/TODO index 0fe75f06e..4d198357b 100644 --- a/TODO +++ b/TODO @@ -1,70 +1,3 @@ + TODO -- To do for Milestone1 - -http://super-tux.sf.net/ - -Last update: May 3, 2004 - -These are mostly bugs: - -Todo ----- -H: high priority -L: low priority - -[H] Scrolling is broken, should show at leats 3/4 of the screen to - Tuxs right, so that the player has a reasonably chance to see - enemies early on, currenty one can only not even a half screen ahead -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error -[L] tux sometimes makes short jumps in the endsequence, mostly when - going through the goal with a small jump, might be old_up related -[L] fadein/out for intro/extro would be nice -[L] when bumping a special with 2 blocks at once, it won't change direction -[L] tux get killed if he kicks a iceblock while at the same time - bouncing on the roof -[L] tux can be killed by back bouncing iceblocks in the exit sequence - (all enemies should be removed/turned to coins once the exit - sequence started) -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] Life counter should be decreased once the die-animation starts, - not when it ends -[L] Enemies should turn upside down after being hit by an kicked - iceblock -- leveleditor crashs when pressing the button with the levelsettings - - -Stuff for past milestone1: --------------------------- -Note that this list is far from complete, but lists some bugs that we don't want -to touch before milestone1 at the moment. -- You shouldn't be able to stand on invisible blocks, before you bumped them -- bombs should explode directly when hit by another bomb or a mr.iceblock -- we only have a global counter for multiple coin blocks. This should be handled - per block. -- We should reduced the width of tux collision rectangle so that he falls easier - between 1 tile wide holes. -- The enabled/disabled icon in the options shouldn't be a cross. Some people - think the options are disabled because they're crossed. Better use a green - check mark. - -Fixed ------ - -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- points aren't reset when gameover -- when jumping into the exit with a star, the endgame music will change back to - levelmusic after a short time -- when jupming against the 2nd multiple coin block in a level only 1 coin will - come out. -- when you interrupted the intro (by going to credits for example) and go back - to it, tux doesn't jump anymore -- supertux crashs from time to time - fixed -- mriceblock doesn't fall down when being squished in the air - fixed -- It's not possible to duck while jumping - fixed -- Intro/Extro textspeed is CPU dependent - fixed -- sometimes the level restarts/you die after collecing a growup - fixed -- mriceblock doesn't disapear after being kicked my another iceblock, - not sure when exactly it happens, might depend on direction or so - fixed - +The TODO is now located at http://supertux.berlios.de/wiki/index.php/TODO