X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=TODO;h=4d198357bc098bcf28dc44985ea731394636a970;hb=4600cf79c23ba0a47dfc06416f15a90acaede23f;hp=89138435f37d49af4a7b050e2bd47987c7e598f0;hpb=52c399301af719dd110304ea3043a7744ebc5aaf;p=supertux.git diff --git a/TODO b/TODO index 89138435f..4d198357b 100644 --- a/TODO +++ b/TODO @@ -1,105 +1,3 @@ + TODO -- To do for Milestone2 - -http://super-tux.sf.net/ - -High priority: milestone goals that should be implemented for next milestone -Medium priority: would be nice to have for next milestone, but should - be secondary to high priority goals -Low priority: things that should be fixed sometime -?: Things that need to be discussed to determine whether or not they should be - implemented - -Todo ----- -H: high priority -M: medium priority -L: low priority -?: bug or feature? - - needs discussion - ---Scons-- - * [H] Add an install target - * [M] improve opengl check to work on win32 and eventually more strange - systems again - * [H] Make sure compilation on win32 and cross-compilation works - * [M] compile some test executables to test for SDL, SDL_mixer and SDL_image. - Also test for version of SDL_mixer and SDL_image - * [M] Create a distclean target - * [M] Create a dist target - * [M] Add instructions to the README - * [L] If all of the [H] and [M] issues are fixed, remove autoconf/automake - * [L] Take a look if it is possible to make it a bit more quiet. (Similar to - linux kernel, samba or jam output would be optimum, ie. - C++ build/linux/src/bla.o - C++ build/linux/src/blup.o - C++ build/linux/src/error.o - Error on line xx in error.o: This source contained an error - - g++ -Wall .... -o build/linux/src/error.o src/error.cpp - ---Miscelaneous-- -[?] Default keyboard setup should change. Up will be needed for other features - like going through doors and looking up, etc. - Up arrow - Look up / activate - Down arrow - Look down / duck - Left arrow - Left move - Right arrow - Right move - Ctrl - Run / Power - Space - Jump - -[H] Worldmap should have a flag to allow to go to another map after finishing - a level from that one. - It might be cool to have a (place group in the worldmap file that would - allow such stuff as: levels, messages, wrapping and worldmap changing - (or even combinations). -[H] Change resolution to 800x600 - - Levels need to be updated to resolution - - half of the levels have been already updated - - some fixed levels still have "glitches". See the menu level where - some of the tiles are "wrong" and don't fit -[H] Buttjump related things - - Should kill enemies with a certain range - - Done--now needs to be tweaked - - Animation (need images) - - Should be a powerup item (still to be discussed) - - Should break bricks if Tux is on top of bricks, otherwise it should - kill enemies within a close range. - - After enemy-kill is used, powerup should be removed from Tux -[H] Icebullet related things - - we should decide on specifics -[H] Tux should fall while walking in tiles that have a space between. - - Possible solution: reduce Tux's width when checking collision with tiles -[H] Graphics - - New forest tileset - - Badguy sprites - - Tux's buttjump animation -[H] Background code have the following bugs: - - Gradient in software rendering doesn't currently work (at least here). - Matze: can you give more details? The code looks perfectly fine to me - -[M] There are some weird graphical glitches when Tux bumps more than one block - at the same time -[M] Save score on per-level basis to make high-score -[M] Save time on per-level basis to make low-time-score -[M] Add bonus score for extra time left when finishing a level -[M] when bumping a special with 2 blocks at once, it won't change direction -[M] tux get killed if he kicks a iceblock while at the same time bouncing on -[M] You shouldn't be able to stand on invisible blocks, before you bumped them - the roof -[M] Implement Unisolid type for tiles (where collisions from below are ignored). - - done - -[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy - - Not sure if this would be gameplay wise. -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) -[L] catch exceptions thrown by lispreader - -Beyond Milestone2 ------------------ -- More things than just levels on the worldmap (similar to SMB3) +The TODO is now located at http://supertux.berlios.de/wiki/index.php/TODO