X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=TODO;h=4d198357bc098bcf28dc44985ea731394636a970;hb=83c30004db449adce6fd5fd3fd55c12ecb203892;hp=49898a20103af86209ffce20124625aa228a9f35;hpb=9d84df4f36e216d3fb06c57a91a68808a54b805c;p=supertux.git diff --git a/TODO b/TODO index 49898a201..4d198357b 100644 --- a/TODO +++ b/TODO @@ -1,73 +1,3 @@ + TODO -- To do for Milestone2 - -http://super-tux.sf.net/ - -High priority: milestone goals that should be implemented for next milestone -Medium priority: would be nice to have for next milestone, but should - be secondary to high priority goals -Low priority: things that should be fixed sometime -?: Things that need to be discussed to determine whether or not they should be - implemented - -Todo ----- -H: high priority -M: medium priority -L: low priority -?: bug or feature? - - needs discussion - -[?] When jumping into a brick and there is a powerup, it should change - direction or not, depending where the collision was. It currently sucks. - - Discuss this, is that really what we want? -[?] Default keyboard setup should change. Up will be needed for other features - like going through doors and looking up, etc. - -[H] Change resolution to 800x600 - - Levels need to be updated to resolution -[H] Buttjump related things - ? Right now only breaks bricks beneath tux - what else should it break - - Breaks 1 box too much at the left when tux is facing left. - - Should kill enemies with a certain range - - Animation (need images) - ? Should disable Tux's movement temporarily (1 second?) -[H] Tux should fall while walking in tiles that have a space between. - - Possible solution: reduce Tux's width -[H] Enemies should turn upside down after being hit by a kicked iceblock, - fireball or bomb -[H] When you jump into the roof or a bonus and fall back down you collide with - the badguys twice. Noticable with iceblocks. (level 15) - -[M] Save score on per-level basis to make high-score -[M] Save time on per-level basis to make low-time-score -[M] Add bonus score for extra time left when finishing a level -[M] When aborting a level, lives and score should remain the same as they - were before. Solution: make more dependency between the game engine and - worldmap or just backup those variables before starting a level. - fixed? -[M] when bumping a special with 2 blocks at once, it won't change direction -[M] tux get killed if he kicks a iceblock while at the same time bouncing on -[M] You shouldn't be able to stand on invisible blocks, before you bumped them - the roof -[M] bombs should explode directly when hit by another bomb or a mr.iceblock - - right now they transform into a "squished mrbomb" - -[L] Allow any object to be inside of a [?] box, ie. trampoline or badguy -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) -[L] catch exceptions thrown by lispreader -[L] fadein/out for intro/extro would be nice -[L] we only have a global counter for multiple coin blocks. This should be handled - per block. -[L] AX_CHECK_GL produces an error during configure, when something in - configure.ac changed and it was automatically regenerated by make (instead - of the user doing ./autogen.sh) - - -Beyond Milestone2 ------------------ -- More things than just levels on the worldmap (similar to SMB3) +The TODO is now located at http://supertux.berlios.de/wiki/index.php/TODO