X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=TODO;h=4d198357bc098bcf28dc44985ea731394636a970;hb=fc73efa7ff699fe3c9c237845b6f4fda0d999862;hp=67212cfbed89dd23def0c61ab53df39f73419b63;hpb=2e121f31a99d92bca66dc851cd11510e475a8d0e;p=supertux.git diff --git a/TODO b/TODO index 67212cfbe..4d198357b 100644 --- a/TODO +++ b/TODO @@ -1,74 +1,3 @@ + TODO -- To do for Milestone1 - -http://super-tux.sf.net/ - -Last update: May 3, 2004 - -These are mostly bugs: - -Todo ----- -H: high priority -L: low priority - -[H] The scrollstart position still isn't the same as before the changes. -[H] Frame ratio code has been changed and so the animation may need tuning. - Somebody do some testing and change the definitions regarding this. -[M] When aborting a level, lives and score should remain the same as they - were before. Solution: make more dependency between the game engine and worldmap - or just backup those variables before starting a level. -[L] Backscroll is really messed up right now :) -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error -[L] tux sometimes makes short jumps in the endsequence, mostly when - going through the goal with a small jump, might be old_up related -[L] fadein/out for intro/extro would be nice -[L] when bumping a special with 2 blocks at once, it won't change direction -[L] tux get killed if he kicks a iceblock while at the same time - bouncing on the roof -[L] tux can be killed by back bouncing iceblocks in the exit sequence - (all enemies should be removed/turned to coins once the exit - sequence started) -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] Life counter should be decreased once the die-animation starts, - not when it ends -[L] Enemies should turn upside down after being hit by an kicked - iceblock -- leveleditor crashs when pressing the button with the levelsettings - - -Stuff for past milestone1: --------------------------- -Note that this list is far from complete, but lists some bugs that we don't want -to touch before milestone1 at the moment. -- You shouldn't be able to stand on invisible blocks, before you bumped them -- bombs should explode directly when hit by another bomb or a mr.iceblock -- we only have a global counter for multiple coin blocks. This should be handled - per block. -- We should reduced the width of tux collision rectangle so that he falls easier - between 1 tile wide holes. -- The enabled/disabled icon in the options shouldn't be a cross. Some people - think the options are disabled because they're crossed. Better use a green - check mark. - -Fixed ------ - -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- points aren't reset when gameover -- when jumping into the exit with a star, the endgame music will change back to - levelmusic after a short time -- when jupming against the 2nd multiple coin block in a level only 1 coin will - come out. -- when you interrupted the intro (by going to credits for example) and go back - to it, tux doesn't jump anymore -- supertux crashs from time to time - fixed -- mriceblock doesn't fall down when being squished in the air - fixed -- It's not possible to duck while jumping - fixed -- Intro/Extro textspeed is CPU dependent - fixed -- sometimes the level restarts/you die after collecing a growup - fixed -- mriceblock doesn't disapear after being kicked my another iceblock, - not sure when exactly it happens, might depend on direction or so - fixed - +The TODO is now located at http://supertux.berlios.de/wiki/index.php/TODO