X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=TODO;h=cd1d0b82633486b98e0d721e598d0d3fbc49010a;hb=9efe2aff9180fe14780ee7743a333570b233b586;hp=9b49df4e3ac939bdd4fe46e2a85ebc3793270f20;hpb=fd4ab3c2106275d2f8ad4eb05df58b40a99958ce;p=supertux.git diff --git a/TODO b/TODO index 9b49df4e3..cd1d0b826 100644 --- a/TODO +++ b/TODO @@ -2,20 +2,53 @@ - To do for Milestone1 - http://super-tux.sf.net/ -Last update: April 26, 2004 +Last update: May 3, 2004 These are mostly bugs: -- supertux crashs from time to time - fixed -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- sometimes you die after being in pause modus and unpausing - still true? -- sometimes the level restarts/you die after collecing a growup - fixed -- mriceblock doesn't disapear after being kicked my another iceblock, - not sure when exactly it happens, might depend on direction or so - fixed -- mriceblock doesn't fall down when being squished in the air - fixed -- It's not possible to duck while jumping - fixed -- Intro/Extro textspeed is CPU dependent - fixed -- fadein/out for intro/extro would be nice -- when you interrupted the intro (by going to credits for example) and go back - to it, tux doesn't jump anymore +Todo +---- +H: high priority +L: low priority + +[H] AX_CHECK_GL produces an error during configure +[M] When aborting a level, lives and score should remain the same as they + were before. Solution: make more dependency between the game engine and worldmap + or just backup those variables before starting a level. +[M] When jumping into a brick and there is a powerup, it should change direction or not, + depending where the collision was. It currently sucks. +[M] Tux should fall while walking in tiles that have a space between. +[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from + the game. +[M] Change resolution to 800x600, increasing visible game area. +[M] Moving platforms +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) +[L] catch exceptions thrown by lispreader +[L] fadein/out for intro/extro would be nice +[L] when bumping a special with 2 blocks at once, it won't change direction +[L] tux get killed if he kicks a iceblock while at the same time + bouncing on the roof +[L] in the "Welcome to Antarctica" level, the blocks next to the first growup + look like there are 2 blocks above each other when bumping against them as + small tux... +[L] Enemies should turn upside down after being hit by an kicked + iceblock, fireball or bomb + + +Stuff for past milestone1: +-------------------------- +Note that this list is far from complete, but lists some bugs that we don't want +to touch before milestone1 at the moment. +- You shouldn't be able to stand on invisible blocks, before you bumped them +- bombs should explode directly when hit by another bomb or a mr.iceblock +- we only have a global counter for multiple coin blocks. This should be handled + per block. +- We should reduced the width of tux collision rectangle so that he falls easier + between 1 tile wide holes. +- The enabled/disabled icon in the options shouldn't be a cross. Some people + think the options are disabled because they're crossed. Better use a green + check mark.