X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=TODO;h=cd1d0b82633486b98e0d721e598d0d3fbc49010a;hb=fff451d02751ca31538115350a9e1c439e098b64;hp=061a10633656694ffb31bf92c1c939d2064296c9;hpb=f09e14d431eb3d71cd290a68171ab7e174583a6b;p=supertux.git diff --git a/TODO b/TODO index 061a10633..cd1d0b826 100644 --- a/TODO +++ b/TODO @@ -8,18 +8,34 @@ These are mostly bugs: Todo ---- +H: high priority L: low priority -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error -[L] tux sometimes makes short jumps in the endsequence, mostly when - going through the goal with a small jump, might be old_up related +[H] AX_CHECK_GL produces an error during configure +[M] When aborting a level, lives and score should remain the same as they + were before. Solution: make more dependency between the game engine and worldmap + or just backup those variables before starting a level. +[M] When jumping into a brick and there is a powerup, it should change direction or not, + depending where the collision was. It currently sucks. +[M] Tux should fall while walking in tiles that have a space between. +[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from + the game. +[M] Change resolution to 800x600, increasing visible game area. +[M] Moving platforms +[L] time runs while being in in-game menu, at least a bit (jump, go to + menu, wait a bit, leave menu, Tux will 'flip' to the ground, + instead of fall, pause mode doesn't seem to have this problem, only + menu) +[L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice [L] when bumping a special with 2 blocks at once, it won't change direction +[L] tux get killed if he kicks a iceblock while at the same time + bouncing on the roof [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... -- leveleditor crashs when pressing the button with the levelsettings +[L] Enemies should turn upside down after being hit by an kicked + iceblock, fireball or bomb Stuff for past milestone1: @@ -32,23 +48,7 @@ to touch before milestone1 at the moment. per block. - We should reduced the width of tux collision rectangle so that he falls easier between 1 tile wide holes. - -Fixed ------ - -- leveleditor lacks enemies support (will be fixed soon by Tobias) -- points aren't reset when gameover -- when jumping into the exit with a star, the endgame music will change back to - levelmusic after a short time -- when jupming against the 2nd multiple coin block in a level only 1 coin will - come out. -- when you interrupted the intro (by going to credits for example) and go back - to it, tux doesn't jump anymore -- supertux crashs from time to time - fixed -- mriceblock doesn't fall down when being squished in the air - fixed -- It's not possible to duck while jumping - fixed -- Intro/Extro textspeed is CPU dependent - fixed -- sometimes the level restarts/you die after collecing a growup - fixed -- mriceblock doesn't disapear after being kicked my another iceblock, - not sure when exactly it happens, might depend on direction or so - fixed +- The enabled/disabled icon in the options shouldn't be a cross. Some people + think the options are disabled because they're crossed. Better use a green + check mark.