X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=TODO;h=e9705e6499ca1f05512a5961ea2f4abe935e0c15;hb=3475f7403ee1bd6b3bbd1abd264b6d88b59d3662;hp=2ffb8a5b1ce6b04038fe195f99495810d4c7c227;hpb=6be92da80ff8eaf3afd47239340bcbae5531a061;p=supertux.git diff --git a/TODO b/TODO index 2ffb8a5b1..e9705e649 100644 --- a/TODO +++ b/TODO @@ -1,53 +1,3 @@ + TODO -- To do for Milestone1 - -http://super-tux.sf.net/ - -Last update: May 3, 2004 - -These are mostly bugs: - -Todo ----- -H: high priority -L: low priority - -[M] Enemies can get stuck when colliding. -[M] When aborting a level, lives and score should remain the same as they - were before. Solution: make more dependency between the game engine and worldmap - or just backup those variables before starting a level. -[M] When jumping into a brick and there is a powerup, it should change direction or not, - depending where the collision was. It currently sucks. -[M] Tux should fall while walking in tiles that have a space between. -[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from - the game. -[L] time runs while being in in-game menu, at least a bit (jump, go to - menu, wait a bit, leave menu, Tux will 'flip' to the ground, - instead of fall, pause mode doesn't seem to have this problem, only - menu) -[L] change lispreader to throw exceptions instead of simply assert() on - syntax error -[L] fadein/out for intro/extro would be nice -[L] when bumping a special with 2 blocks at once, it won't change direction -[L] tux get killed if he kicks a iceblock while at the same time - bouncing on the roof -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] Enemies should turn upside down after being hit by an kicked - iceblock - - -Stuff for past milestone1: --------------------------- -Note that this list is far from complete, but lists some bugs that we don't want -to touch before milestone1 at the moment. -- You shouldn't be able to stand on invisible blocks, before you bumped them -- bombs should explode directly when hit by another bomb or a mr.iceblock -- we only have a global counter for multiple coin blocks. This should be handled - per block. -- We should reduced the width of tux collision rectangle so that he falls easier - between 1 tile wide holes. -- The enabled/disabled icon in the options shouldn't be a cross. Some people - think the options are disabled because they're crossed. Better use a green - check mark. - +The TODO is now located at http://supertux.lethargik.org/wiki/TODO