X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=WHATSNEW.txt;h=2e6006130d371c053426788c6ff8e5d062b7d822;hb=1240eda3ac57e6607b206e3c9cf7feb65c3be620;hp=57329c5f81e5a8cbb10f73678f12201951f0d061;hpb=2ad9d7d7f03e4e10bf4a843c11d8bf4cb86d21e0;p=supertux.git diff --git a/WHATSNEW.txt b/WHATSNEW.txt index 57329c5f8..2e6006130 100644 --- a/WHATSNEW.txt +++ b/WHATSNEW.txt @@ -1,3 +1,45 @@ +Supertux Release 0.3.5 (TBA) +-------------------------------- + +Tracking major changes in-situ: +glow effects +new badguys: iceflame, ghostflame, livefire, goldbomb, smartblock +new bonuses: coinrain, coinexplode +statistics improved +icy island levels tweaked +new sounds +massive improvements to localization +efficiency tweaks +move to SDL2 +menus reworked +addon manager improved +new tilemap- halloween +new powerups: air- and earth-flower + +Supertux Release 0.3.4 (2013-07) +-------------------------------- + +It's been more than three years since the last development snapshot for +Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to +say what the most notable changes are, but one thing players should notice is +a greater wealth of levels to play through an expanded avalibility of add-ons. + +Additionally, SuperTux development has moved to Google Code. Check it out at: + + http://code.google.com/p/supertux/ + +If you are intersted in contribuiting to SuperTux, please do so. The more +people working on the project, the faster development can continue. The hope +is that this release will generate more interest which will lead to more +frequent releases. You can refer to the wiki page on "Contributing" to get +started: + + http://supertux.lethargik.org/wiki/Contributing + +And of course, enjoy the game and have fun! + + + Supertux Release 0.3.3 (2010-02-26) ----------------------------------- @@ -36,12 +78,12 @@ SuperTux 0.3.2-SVN features: * final boss for Icy Island * brand new Forest World with new badguys and new game objects * new and improved soundtrack, immersive sound effects - * much more... + * much more... The changes in more detail: The SuperTux 0.1 engine was nearly completely rewritten. The game is translatable now, a new camera algorithm allows scrolling in all four directions. Collision -detection supports slopes and moving objects now. We have scripting +detection supports slopes and moving objects now. We have scripting support for dynamic level events and animations. New game objects include trampolines, switches, portable stones, upside-down levels, wind, moving platforms and particle effects. The sound