X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=WHATSNEW.txt;h=2e6006130d371c053426788c6ff8e5d062b7d822;hb=1f5ff04e5283398473b4ac033258b17af0ed08f0;hp=0ba7ff4e8d4a956503d1b8027a065adb08dd6fc4;hpb=b4ffa23e2beb6d10f8f5f2fccd4b41fb3e344759;p=supertux.git diff --git a/WHATSNEW.txt b/WHATSNEW.txt index 0ba7ff4e8..2e6006130 100644 --- a/WHATSNEW.txt +++ b/WHATSNEW.txt @@ -10,23 +10,28 @@ icy island levels tweaked new sounds massive improvements to localization efficiency tweaks +move to SDL2 +menus reworked +addon manager improved +new tilemap- halloween +new powerups: air- and earth-flower Supertux Release 0.3.4 (2013-07) -------------------------------- -It's been more than three years since the last development snapshot for -Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to -say what the most notable changes are, but one thing players should notice is +It's been more than three years since the last development snapshot for +Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to +say what the most notable changes are, but one thing players should notice is a greater wealth of levels to play through an expanded avalibility of add-ons. Additionally, SuperTux development has moved to Google Code. Check it out at: http://code.google.com/p/supertux/ -If you are intersted in contribuiting to SuperTux, please do so. The more -people working on the project, the faster development can continue. The hope -is that this release will generate more interest which will lead to more -frequent releases. You can refer to the wiki page on "Contributing" to get +If you are intersted in contribuiting to SuperTux, please do so. The more +people working on the project, the faster development can continue. The hope +is that this release will generate more interest which will lead to more +frequent releases. You can refer to the wiki page on "Contributing" to get started: http://supertux.lethargik.org/wiki/Contributing @@ -73,12 +78,12 @@ SuperTux 0.3.2-SVN features: * final boss for Icy Island * brand new Forest World with new badguys and new game objects * new and improved soundtrack, immersive sound effects - * much more... + * much more... The changes in more detail: The SuperTux 0.1 engine was nearly completely rewritten. The game is translatable now, a new camera algorithm allows scrolling in all four directions. Collision -detection supports slopes and moving objects now. We have scripting +detection supports slopes and moving objects now. We have scripting support for dynamic level events and animations. New game objects include trampolines, switches, portable stones, upside-down levels, wind, moving platforms and particle effects. The sound