X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=WHATSNEW.txt;h=2e6006130d371c053426788c6ff8e5d062b7d822;hb=82869e7a72c9bbcf9112df6a1cdd239361012567;hp=e0a449d1ab6e43900613182844b41f6d8601306d;hpb=959f514b78262ae6b276821bc61864fa6967b97c;p=supertux.git diff --git a/WHATSNEW.txt b/WHATSNEW.txt index e0a449d1a..2e6006130 100644 --- a/WHATSNEW.txt +++ b/WHATSNEW.txt @@ -1,25 +1,89 @@ +Supertux Release 0.3.5 (TBA) +-------------------------------- -Supertux Release 0.3.0 (2006-12-17) +Tracking major changes in-situ: +glow effects +new badguys: iceflame, ghostflame, livefire, goldbomb, smartblock +new bonuses: coinrain, coinexplode +statistics improved +icy island levels tweaked +new sounds +massive improvements to localization +efficiency tweaks +move to SDL2 +menus reworked +addon manager improved +new tilemap- halloween +new powerups: air- and earth-flower -Just in time for Christmas, we bring you SuperTux 0.3.0, a preview +Supertux Release 0.3.4 (2013-07) +-------------------------------- + +It's been more than three years since the last development snapshot for +Milestone 2 of SuperTux, making this a bit overdue. Once again it is hard to +say what the most notable changes are, but one thing players should notice is +a greater wealth of levels to play through an expanded avalibility of add-ons. + +Additionally, SuperTux development has moved to Google Code. Check it out at: + + http://code.google.com/p/supertux/ + +If you are intersted in contribuiting to SuperTux, please do so. The more +people working on the project, the faster development can continue. The hope +is that this release will generate more interest which will lead to more +frequent releases. You can refer to the wiki page on "Contributing" to get +started: + + http://supertux.lethargik.org/wiki/Contributing + +And of course, enjoy the game and have fun! + + + +Supertux Release 0.3.3 (2010-02-26) +----------------------------------- + +After more than three years of development the SuperTux development team has +agreed to package a development snapshot of Milestone 2 of our jump and run +game. + +Unfortunatly, after such a long time it's hard to say what the most notable +changes are. We hope that the game engine is more stable (or at least more +advanced ;) and that the game is more fun to play overall. + +If you want to help improve SuperTux, please don't hesitate to join us. We're +always looking for interested people to design levels, graphics, test the +current development version and / or contribute code. To get in touch with us, +please refer to the "Contact" wiki page in the SuperTux wiki, + + http://supertux.lethargik.org/wiki/Contact + +We hope you enjoy SuperTux. Now off you go, rescue Penny! ;) + + + +Supertux Release 0.3.2-SVN (2007-12-20) +--------------------------------------- + +Just in time for Christmas, we bring you SuperTux 0.3.2-SVN, a preview of SuperTux Milestone 2. This build doesn't contain all levels planned for Milestone 2 and its story is by no means complete, but the game is already fun to play. -SuperTux 0.3.0 features: +SuperTux 0.3.2-SVN features: * new, OpenGL- and OpenAL-based engine * final boss for Icy Island * brand new Forest World with new badguys and new game objects * new and improved soundtrack, immersive sound effects - * much more... + * much more... -The changes in more detail: The SuperTux engine was nearly +The changes in more detail: The SuperTux 0.1 engine was nearly completely rewritten. The game is translatable now, a new camera algorithm allows scrolling in all four directions. Collision -detection supports slopes and moving objects now. We have scripting +detection supports slopes and moving objects now. We have scripting support for dynamic level events and animations. New game objects include trampolines, switches, portable stones, upside-down levels, wind, moving platforms and particle effects. The sound