X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=docs%2Flevelformat.txt;h=7ccb112c4218857d9bfd6b6581cfd4b40b869a4f;hb=1240eda3ac57e6607b206e3c9cf7feb65c3be620;hp=efa00421f8f68d9714a230e97aea93313f3e9feb;hpb=c9dd1e1a5a0631fd0ab70375a087f091242b0aca;p=supertux.git diff --git a/docs/levelformat.txt b/docs/levelformat.txt index efa00421f..7ccb112c4 100644 --- a/docs/levelformat.txt +++ b/docs/levelformat.txt @@ -2,7 +2,7 @@ Note: the "official" editor for supertux is now flexlay (http://flexlay.berlios.de) - Level editing for SuperTux - -http://supertux.berlios.de/ +http://supertux.lethargik.org/ Last update: April 26, 2004 @@ -40,7 +40,7 @@ prefix-ed by a ';', describe what everything is about. ; Each level has one or more sectors. Sectors can be seen as levels inside this ; level. Their use is for swapping. (sector -; Naming sectors is usefull to for swapping +; Naming sectors is useful for swapping ; "main" sectors are the ones that the player will start in (name "main") ; Setup an end sequence animation (blank for nothing). @@ -69,7 +69,7 @@ prefix-ed by a ';', describe what everything is about. (bottom_blue 0) ) ; Now let's go for tilemaps. Tilemaps are the tiles field. We can have more -; than one. Each one has the following properites: +; than one. Each one has the following properties: ; layer - can be foreground (drawn above player), interactive (interacts with player, ; (solid #t) has to be set, as well), background (drawn below the player). ; speed - this can be used for parallax effects. Better use a level editor (though @@ -146,7 +146,7 @@ prefix-ed by a ';', describe what everything is about. ; scroll or not (just go to the front). (backscrolling #t) ) -; We could also setup other objects, like trampolins, doors (to swap), +; We could also setup other objects, like trampolines, doors (to swap), ; and moving platform. Please check another level (ie. in test/) that ; uses them to learn more about them. ) @@ -165,7 +165,7 @@ when starting a game. After selecting the subset, have a look at the level editor. The button bar in the right is the place where you can control the actions related with editing. You can select levels and add -throught there. +through there. To select tiles (foreground or background) and enemies, the button bar is the right place. There you can also save, test and setup