X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Faudio%2Fsound_source.hpp;h=065bfcb40b950f486a799ce035b8aacb8e2f70c9;hb=0ebb40343bafd9f8b047c1917c91ab3611ded965;hp=3824c3c1d2a89921020bfce6d8245fbbb30a2f1f;hpb=a6864e69a9eda8a902dfaa9712093206f17e508d;p=supertux.git diff --git a/src/audio/sound_source.hpp b/src/audio/sound_source.hpp index 3824c3c1d..065bfcb40 100644 --- a/src/audio/sound_source.hpp +++ b/src/audio/sound_source.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,12 +12,12 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __SOUND_SOURCE_H__ -#define __SOUND_SOURCE_H__ +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_AUDIO_SOUND_SOURCE_HPP +#define HEADER_SUPERTUX_AUDIO_SOUND_SOURCE_HPP -#include "math/vector.hpp" +class Vector; /** * A sound source represents the source of audio output. You can place @@ -29,22 +27,27 @@ class SoundSource { public: - virtual ~SoundSource() - { } + SoundSource() {} + virtual ~SoundSource() {} virtual void play() = 0; virtual void stop() = 0; virtual bool playing() = 0; virtual void set_looping(bool looping) = 0; + virtual void set_relative(bool relative) = 0; /// Set volume (0.0 is silent, 1.0 is normal) virtual void set_gain(float gain) = 0; virtual void set_pitch(float pitch) = 0; virtual void set_position(const Vector& position) = 0; - virtual void set_velocity(const Vector& position) = 0; + virtual void set_velocity(const Vector& velocity) = 0; virtual void set_reference_distance(float distance) = 0; - virtual void set_rollof_factor(float factor) = 0; + +private: + SoundSource(const SoundSource&) = delete; + SoundSource& operator=(const SoundSource&) = delete; }; #endif +/* EOF */