X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fbadguy.cpp;h=609b3522c700f71393448c315eed6616a0ad80ab;hb=e621c95d8cbb782c7febc17c5422a307d2a41f7d;hp=0b397c95e428d18b4f2bbadb26e905ec16834eb1;hpb=4e70d578de5d05a2bbc945f1d3853db758161f8f;p=supertux.git diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp index 0b397c95e..609b3522c 100644 --- a/src/badguy/badguy.cpp +++ b/src/badguy/badguy.cpp @@ -31,7 +31,6 @@ static const float SQUISH_TIME = 2; static const float X_OFFSCREEN_DISTANCE = 1280; static const float Y_OFFSCREEN_DISTANCE = 800; -static const int LAYER_FALLING = 500; BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name_, int layer_) : MovingSprite(pos, sprite_name_, layer_, COLGROUP_DISABLED), @@ -273,11 +272,20 @@ BadGuy::collision(GameObject& other, const CollisionHit& hit) // hit from above? if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { + if(player->is_stone()) { + kill_fall(); + return FORCE_MOVE; + } if(collision_squished(*player)) { return FORCE_MOVE; } } + if(player->is_stone()) { + collision_solid(hit); + return FORCE_MOVE; + } + return collision_player(*player, hit); } @@ -411,7 +419,10 @@ BadGuy::kill_fall() physic.set_acceleration_y(0); physic.enable_gravity(true); set_state(STATE_FALLING); - layer = LAYER_FALLING; + + // Set the badguy layer to be the foremost, so that + // this does not reveal secret tilemaps: + layer = Sector::current()->get_foremost_layer() + 1; // start dead-script run_dead_script();