X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fbadguy.cpp;h=609b3522c700f71393448c315eed6616a0ad80ab;hb=e621c95d8cbb782c7febc17c5422a307d2a41f7d;hp=5aefab4910502a7a28bc61bd21289b59b576d2ea;hpb=5a632cca810d50b4620fba49f57fc5236cec21af;p=supertux.git diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp index 5aefab491..609b3522c 100644 --- a/src/badguy/badguy.cpp +++ b/src/badguy/badguy.cpp @@ -31,7 +31,6 @@ static const float SQUISH_TIME = 2; static const float X_OFFSCREEN_DISTANCE = 1280; static const float Y_OFFSCREEN_DISTANCE = 800; -static const int LAYER_FALLING = 500; BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name_, int layer_) : MovingSprite(pos, sprite_name_, layer_, COLGROUP_DISABLED), @@ -53,8 +52,8 @@ BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name_, int layer_) : { start_position = bbox.p1; - sound_manager->preload("sounds/squish.wav"); - sound_manager->preload("sounds/fall.wav"); + SoundManager::current()->preload("sounds/squish.wav"); + SoundManager::current()->preload("sounds/fall.wav"); dir = (start_dir == AUTO) ? LEFT : start_dir; } @@ -79,8 +78,8 @@ BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite { start_position = bbox.p1; - sound_manager->preload("sounds/squish.wav"); - sound_manager->preload("sounds/fall.wav"); + SoundManager::current()->preload("sounds/squish.wav"); + SoundManager::current()->preload("sounds/fall.wav"); dir = (start_dir == AUTO) ? LEFT : start_dir; } @@ -112,8 +111,8 @@ BadGuy::BadGuy(const Reader& reader, const std::string& sprite_name_, int layer_ reader.get("dead-script", dead_script); - sound_manager->preload("sounds/squish.wav"); - sound_manager->preload("sounds/fall.wav"); + SoundManager::current()->preload("sounds/squish.wav"); + SoundManager::current()->preload("sounds/fall.wav"); dir = (start_dir == AUTO) ? LEFT : start_dir; } @@ -273,11 +272,20 @@ BadGuy::collision(GameObject& other, const CollisionHit& hit) // hit from above? if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { + if(player->is_stone()) { + kill_fall(); + return FORCE_MOVE; + } if(collision_squished(*player)) { return FORCE_MOVE; } } + if(player->is_stone()) { + collision_solid(hit); + return FORCE_MOVE; + } + return collision_player(*player, hit); } @@ -386,7 +394,7 @@ BadGuy::kill_squished(GameObject& object) { if (!is_active()) return; - sound_manager->play("sounds/squish.wav", get_pos()); + SoundManager::current()->play("sounds/squish.wav", get_pos()); physic.enable_gravity(true); physic.set_velocity_x(0); physic.set_velocity_y(0); @@ -406,12 +414,15 @@ BadGuy::kill_fall() { if (!is_active()) return; - sound_manager->play("sounds/fall.wav", get_pos()); + SoundManager::current()->play("sounds/fall.wav", get_pos()); physic.set_velocity_y(0); physic.set_acceleration_y(0); physic.enable_gravity(true); set_state(STATE_FALLING); - layer = LAYER_FALLING; + + // Set the badguy layer to be the foremost, so that + // this does not reveal secret tilemaps: + layer = Sector::current()->get_foremost_layer() + 1; // start dead-script run_dead_script(); @@ -433,14 +444,14 @@ BadGuy::run_dead_script() } void -BadGuy::set_state(State state) +BadGuy::set_state(State state_) { - if(this->state == state) + if(this->state == state_) return; State laststate = this->state; - this->state = state; - switch(state) { + this->state = state_; + switch(state_) { case STATE_SQUISHED: state_timer.start(SQUISH_TIME); break;