X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fbadguy.cpp;h=ebea262a0c6dda4258cb6f351c177e7a1d0a1958;hb=092556fd403b1464402c741f949c48f04f628ee8;hp=8b85567abfe63ab2e9477b8a8d4e41ff3d4a717f;hpb=16d8d6d0583146730d2213ff6494c5e59add7b43;p=supertux.git diff --git a/src/badguy/badguy.cpp b/src/badguy/badguy.cpp index 8b85567ab..ebea262a0 100644 --- a/src/badguy/badguy.cpp +++ b/src/badguy/badguy.cpp @@ -42,6 +42,7 @@ BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name_, int layer_) : start_dir(AUTO), frozen(false), ignited(false), + in_water(false), dead_script(), state(STATE_INIT), is_active_flag(), @@ -54,6 +55,7 @@ BadGuy::BadGuy(const Vector& pos, const std::string& sprite_name_, int layer_) : SoundManager::current()->preload("sounds/squish.wav"); SoundManager::current()->preload("sounds/fall.wav"); + SoundManager::current()->preload("sounds/splash.ogg"); dir = (start_dir == AUTO) ? LEFT : start_dir; } @@ -80,6 +82,7 @@ BadGuy::BadGuy(const Vector& pos, Direction direction, const std::string& sprite SoundManager::current()->preload("sounds/squish.wav"); SoundManager::current()->preload("sounds/fall.wav"); + SoundManager::current()->preload("sounds/splash.ogg"); dir = (start_dir == AUTO) ? LEFT : start_dir; } @@ -113,6 +116,7 @@ BadGuy::BadGuy(const Reader& reader, const std::string& sprite_name_, int layer_ SoundManager::current()->preload("sounds/squish.wav"); SoundManager::current()->preload("sounds/fall.wav"); + SoundManager::current()->preload("sounds/splash.ogg"); dir = (start_dir == AUTO) ? LEFT : start_dir; } @@ -233,6 +237,16 @@ BadGuy::collision_tile(uint32_t tile_attributes) // Don't kill badguys that have already been killed if (!is_active()) return; + if(tile_attributes & Tile::WATER && !is_in_water()) + { + in_water = true; + SoundManager::current()->play("sounds/splash.ogg", get_pos()); + } + if(!(tile_attributes & Tile::WATER) && is_in_water()) + { + in_water = false; + } + if(tile_attributes & Tile::HURTS) { if (tile_attributes & Tile::FIRE) { if (is_flammable()) ignite(); @@ -272,11 +286,20 @@ BadGuy::collision(GameObject& other, const CollisionHit& hit) // hit from above? if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { + if(player->is_stone()) { + kill_fall(); + return FORCE_MOVE; + } if(collision_squished(*player)) { return FORCE_MOVE; } } + if(player->is_stone()) { + collision_solid(hit); + return FORCE_MOVE; + } + return collision_player(*player, hit); } @@ -602,6 +625,12 @@ BadGuy::is_frozen() const return frozen; } +bool +BadGuy::is_in_water() const +{ + return in_water; +} + void BadGuy::ignite() {