X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fbouncing_snowball.cpp;h=67af264e3107092b3839c9349429eb63e52ca43f;hb=5f860f41a3f362de0a5dda951ff2ba4ebff95681;hp=5601bfb12cd791fd03934a7b024082ef14ff7348;hpb=36afad72b6c66d4619372892f589a4131afed638;p=supertux.git diff --git a/src/badguy/bouncing_snowball.cpp b/src/badguy/bouncing_snowball.cpp index 5601bfb12..67af264e3 100644 --- a/src/badguy/bouncing_snowball.cpp +++ b/src/badguy/bouncing_snowball.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,85 +12,71 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "badguy/bouncing_snowball.hpp" -#include "bouncing_snowball.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" static const float JUMPSPEED = -450; -static const float WALKSPEED = 80; +static const float BSNOWBALL_WALKSPEED = 80; -BouncingSnowball::BouncingSnowball(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") +BouncingSnowball::BouncingSnowball(const Reader& reader) + : BadGuy(reader, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") { - set_direction = false; } BouncingSnowball::BouncingSnowball(const Vector& pos, Direction d) - : BadGuy(pos, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") -{ - set_direction = true; - initial_direction = d; -} - -void -BouncingSnowball::write(lisp::Writer& writer) + : BadGuy(pos, d, "images/creatures/bouncing_snowball/bouncing_snowball.sprite") { - writer.start_list("bouncingsnowball"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("bouncingsnowball"); } void -BouncingSnowball::activate() +BouncingSnowball::initialize() { - if (set_direction) {dir = initial_direction;} - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); + physic.set_velocity_x(dir == LEFT ? -BSNOWBALL_WALKSPEED : BSNOWBALL_WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); } bool -BouncingSnowball::collision_squished(Player& player) +BouncingSnowball::collision_squished(GameObject& object) { sprite->set_action("squished"); - kill_squished(player); + kill_squished(object); return true; } -HitResponse -BouncingSnowball::collision_solid(GameObject& , const CollisionHit& hit) +void +BouncingSnowball::collision_solid(const CollisionHit& hit) { - if(hit.normal.y < -.5) { // hit floor - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y > .5) { // bumped on roof + if(sprite->get_action() == "squished") + { + return; + } + + if(hit.bottom) { + if(get_state() == STATE_ACTIVE) { + physic.set_velocity_y(JUMPSPEED); + } else { + physic.set_velocity_y(0); + } + } else if(hit.top) { physic.set_velocity_y(0); - } else { // left or right collision + } + + if(hit.left || hit.right) { // left or right collision dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x()); } - - return CONTINUE; } HitResponse BouncingSnowball::collision_badguy(BadGuy& , const CollisionHit& hit) { - if(fabsf(hit.normal.x) > .8) { // left/right? - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } else if(hit.normal.y < -.8) { // grounf - physic.set_velocity_y(JUMPSPEED); - } - + collision_solid(hit); return CONTINUE; } -IMPLEMENT_FACTORY(BouncingSnowball, "bouncingsnowball") - +/* EOF */