X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fdarttrap.hpp;h=c8d485f40d633488873dcc450af3a4adedc5fafc;hb=5298befc8e2a9c1d4536f8c5e3f2f5dbdda6ab15;hp=d3598b8e521c5041460db9e43e699ea0a7188e7a;hpb=cb941f239a04ee0588c99bfcdcd6aff62e1fbc98;p=supertux.git diff --git a/src/badguy/darttrap.hpp b/src/badguy/darttrap.hpp index d3598b8e5..c8d485f40 100644 --- a/src/badguy/darttrap.hpp +++ b/src/badguy/darttrap.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // DartTrap - Shoots a Dart at regular intervals -// Copyright (C) 2006 Christoph Sommer +// Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,14 +12,10 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#ifndef __DARTTRAP_H__ -#define __DARTTRAP_H__ +// along with this program. If not, see . -#include "badguy.hpp" -#include "timer.hpp" +#ifndef HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP +#define HEADER_SUPERTUX_BADGUY_DARTTRAP_HPP /** * Badguy "DartTrap" - Shoots a Dart at regular intervals @@ -29,10 +23,10 @@ class DartTrap : public BadGuy { public: - DartTrap(const lisp::Lisp& reader); + DartTrap(const Reader& reader); + void initialize(); void activate(); - void write(lisp::Writer& writer); void active_update(float elapsed_time); HitResponse collision_player(Player& player, const CollisionHit& hit); @@ -43,9 +37,8 @@ protected: void load(); /**< load a shot */ void fire(); /**< fire a shot */ - - bool set_direction; - Direction initial_direction; + +private: float initial_delay; /**< time to wait before firing first shot */ float fire_delay; /**< reload time */ int ammo; /**< ammo left (-1 means unlimited) */ @@ -56,3 +49,4 @@ protected: #endif +/* EOF */