X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=1f48673bdb89c57866f7b9f31ce61243935721c8;hb=1f5ff04e5283398473b4ac033258b17af0ed08f0;hp=e3a95d05c4eab52ac463a6cb7a7163b586b4a416;hpb=f757002abffede462f3912a6b285fafe251503fb;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index e3a95d05c..1f48673bd 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -1,92 +1,270 @@ -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "dispenser.h" -#include "badguy/bouncing_snowball.h" -#include "badguy/snowball.h" -#include "badguy/mrbomb.h" -#include "badguy/mriceblock.h" -#include "badguy/mrrocket.h" +#include "badguy/dispenser.hpp" -Dispenser::Dispenser(const lisp::Lisp& reader) +#include "audio/sound_manager.hpp" +#include "math/random_generator.hpp" +#include "object/bullet.hpp" +#include "object/player.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" + +#include + +Dispenser::Dispenser(const Reader& reader) : + BadGuy(reader, "images/creatures/dispenser/dispenser.sprite"), + cycle(), + badguys(), + next_badguy(), + dispense_timer(), + autotarget(), + swivel(), + broken(), + random(), + type() { - reader.get("x", start_position.x); - reader.get("y", start_position.y); + set_colgroup_active(COLGROUP_MOVING_STATIC); + SoundManager::current()->preload("sounds/squish.wav"); reader.get("cycle", cycle); - reader.get("badguy", badguy); - bbox.set_size(32, 32); - sprite = sprite_manager->create("dispenser"); - sprite->set_action("working"); -} + reader.get("badguy", badguys); + random = false; // default + reader.get("random", random); + type = "dropper"; //default + reader.get("type", type); + next_badguy = 0; + autotarget = false; + swivel = false; + broken = false; -void -Dispenser::write(lisp::Writer& writer) -{ - writer.start_list("dispenser"); + if (badguys.size() <= 0) + throw std::runtime_error("No badguys in dispenser."); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.write_float("cycle", cycle); - writer.write_string("badguy", badguy); + if (type == "rocketlauncher") { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + set_colgroup_active(COLGROUP_MOVING); //if this were COLGROUP_MOVING_STATIC MrRocket would explode on launch. - writer.end_list("dispenser"); + if (start_dir == AUTO) { + autotarget = true; + } + } else if (type == "cannon") { + sprite->set_action("working"); + } else { + sprite->set_action("dropper"); + } + + bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); + countMe = false; } void Dispenser::activate() -{ - dispense_timer.start(cycle, true); - launch_badguy(); +{ + if( broken ){ + return; + } + if( autotarget && !swivel ){ // auto cannon sprite might be wrong + Player* player = this->get_nearest_player(); + if( player ){ + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } + } + dispense_timer.start(cycle, true); + launch_badguy(); +} + +void +Dispenser::deactivate() +{ + dispense_timer.stop(); } +//TODO: Add launching velocity to certain badguys bool -Dispenser::collision_squished(Player& player) +Dispenser::collision_squished(GameObject& object) { - //TODO: Should it act like a normal tile when killed? - sprite->set_action("broken"); + //Cannon launching MrRocket can be broken by jumping on it + //other dispensers are not that fragile. + if (broken || type != "rocketlauncher") { + return false; + } + + sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); dispense_timer.start(0); - player.bounce(*this); - kill_squished(player); + set_colgroup_active(COLGROUP_MOVING_STATIC); // Tux can stand on broken cannon. + Player* player = dynamic_cast(&object); + if (player){ + player->bounce(*this); + } + SoundManager::current()->play("sounds/squish.wav", get_pos()); + broken = true; return true; } +HitResponse +Dispenser::collision(GameObject& other, const CollisionHit& hit) +{ + Player* player = dynamic_cast (&other); + if(player) { + // hit from above? + if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { + collision_squished(*player); + return FORCE_MOVE; + } + if(frozen){ + unfreeze(); + } + return FORCE_MOVE; + } + + Bullet* bullet = dynamic_cast (&other); + if(bullet){ + return collision_bullet(*bullet, hit); + } + + return FORCE_MOVE; +} + void -Dispenser::active_action(float ) +Dispenser::active_update(float ) { if (dispense_timer.check()) { - launch_badguy(); + // auto always shoots in Tux's direction + if( autotarget ){ + if( sprite->animation_done()) { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + swivel = false; + } + + Player* player = this->get_nearest_player(); + if( player && !swivel ){ + Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + if( dir != targetdir ){ // no target: swivel cannon + swivel = true; + dir = targetdir; + sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1); + } else { // tux in sight: shoot + launch_badguy(); + } + } + } else { + launch_badguy(); + } } } -//TODO: Add launching velocity to certain badguys -// Add themed randomizer -// Fix initial direction (everyone but MrRocket walks the wrong direction) void Dispenser::launch_badguy() { //FIXME: Does is_offscreen() work right here? if (!is_offscreen()) { - if (badguy == "snowball") - Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "bouncingsnowball") - Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "mrbomb") - Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "mriceblock") - Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "mrrocket") - Sector::current()->add_object(new MrRocket(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "random") - { - switch (rand()%5) + Direction launchdir = dir; + if( !autotarget && start_dir == AUTO ){ + Player* player = this->get_nearest_player(); + if( player ){ + launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + } + + if (badguys.size() > 1) { + if (random) { + next_badguy = gameRandom.rand(badguys.size()); + } + else { + next_badguy++; + + if (next_badguy >= badguys.size()) + next_badguy = 0; + } + } + + std::string badguy = badguys[next_badguy]; + + if(badguy == "random") { + log_warning << "random is outdated; use a list of badguys to select from." << std::endl; + return; + } + if(badguy == "goldbomb") { + log_warning << "goldbomb is not allowed to be dispensed" << std::endl; + return; + } + + try { + GameObjectPtr game_object; + Vector spawnpoint; + Rectf object_bbox; + + /* Need to allocate the badguy first to figure out its bounding box. */ + game_object = ObjectFactory::instance().create(badguy, get_pos(), launchdir); + if (game_object == NULL) + throw std::runtime_error("Creating " + badguy + " object failed."); + + BadGuy& bad_guy = dynamic_cast(*game_object); + + object_bbox = bad_guy.get_bbox(); + + if (type == "dropper") + { + spawnpoint = get_anchor_pos (get_bbox(), ANCHOR_BOTTOM); + spawnpoint.x -= 0.5 * object_bbox.get_width(); + } + else if ((type == "cannon") || (type == "rocketlauncher")) { - case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break; - case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break; - case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break; - case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break; - case 4: Sector::current()->add_object(new MrRocket(get_pos().x, get_pos().y+32, dir)); break; + spawnpoint = get_pos(); /* top-left corner of the cannon */ + if (launchdir == LEFT) + spawnpoint.x -= object_bbox.get_width() + 1; + else + spawnpoint.x += get_bbox().get_width() + 1; } + + /* Now we set the real spawn position */ + bad_guy.set_pos(spawnpoint); + + /* We don't want to count dispensed badguys in level stats */ + if(bad_guy.countMe) + bad_guy.countMe = false; + + Sector::current()->add_object(game_object); + } catch(const std::exception& e) { + log_warning << "Error dispensing badguy: " << e.what() << std::endl; + return; } } } -IMPLEMENT_FACTORY(Dispenser, "dispenser") +void +Dispenser::freeze() +{ + BadGuy::freeze(); + dispense_timer.stop(); +} + +void +Dispenser::unfreeze() +{ + BadGuy::unfreeze(); + activate(); +} + +bool +Dispenser::is_freezable() const +{ + return true; +} + +/* EOF */