X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fdispenser.cpp;h=da9514b513f45339654634bb407ab16b5f775f6f;hb=11e150736b6db59bfaef039f72c0daa11572d402;hp=b72daae82849438817f8cc74d4ffe0da62604199;hpb=c0093d25093395cb62fc2526ab42be65a9f015b8;p=supertux.git diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index b72daae82..da9514b51 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -1,118 +1,263 @@ -// $Id$ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// along with this program. If not, see . + +#include "badguy/dispenser.hpp" -#include +#include "audio/sound_manager.hpp" +#include "math/random_generator.hpp" +#include "object/bullet.hpp" +#include "object/player.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" -#include "dispenser.h" -#include "badguy/bouncing_snowball.h" -#include "badguy/snowball.h" -#include "badguy/mrbomb.h" -#include "badguy/mriceblock.h" -#include "badguy/mrrocket.h" -#include "badguy/poisonivy.h" +#include -Dispenser::Dispenser(const lisp::Lisp& reader) +Dispenser::Dispenser(const Reader& reader) : + BadGuy(reader, "images/creatures/dispenser/dispenser.sprite"), + cycle(), + badguys(), + next_badguy(), + dispense_timer(), + autotarget(), + swivel(), + broken(), + random(), + type() { - reader.get("x", start_position.x); - reader.get("y", start_position.y); + set_colgroup_active(COLGROUP_MOVING_STATIC); + sound_manager->preload("sounds/squish.wav"); reader.get("cycle", cycle); - reader.get("badguy", badguy); - bbox.set_size(32, 32); - sprite = sprite_manager->create("dispenser"); - if (badguy == "mrrocket") { - sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + reader.get("badguy", badguys); + random = false; // default + reader.get("random", random); + type = "dropper"; //default + reader.get("type", type); + next_badguy = 0; + autotarget = false; + swivel = false; + broken = false; + + if (badguys.size() <= 0) + throw std::runtime_error("No badguys in dispenser."); + + if (type == "rocketlauncher") { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + set_colgroup_active(COLGROUP_MOVING); //if this were COLGROUP_MOVING_STATIC MrRocket would explode on launch. + + if (start_dir == AUTO) { + autotarget = true; + } + } else if (type == "cannon") { + sprite->set_action("working"); + } else { + sprite->set_action("dropper"); } - else {sprite->set_action("dropper");} + + bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); + countMe = false; } void -Dispenser::write(lisp::Writer& writer) +Dispenser::activate() { - writer.start_list("dispenser"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.write_float("cycle", cycle); - writer.write_string("badguy", badguy); - - writer.end_list("dispenser"); + if( broken ){ + return; + } + if( autotarget && !swivel ){ // auto cannon sprite might be wrong + Player* player = this->get_nearest_player(); + if( player ){ + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + } + } + dispense_timer.start(cycle, true); + launch_badguy(); } void -Dispenser::activate() -{ - dispense_timer.start(cycle, true); - launch_badguy(); +Dispenser::deactivate() +{ + dispense_timer.stop(); } +//TODO: Add launching velocity to certain badguys bool -Dispenser::collision_squished(Player& player) +Dispenser::collision_squished(GameObject& object) { - //TODO: Should it act like a normal tile when killed? + //Cannon launching MrRocket can be broken by jumping on it + //other dispensers are not that fragile. + if (broken || type != "rocketlauncher") { + return false; + } + sprite->set_action(dir == LEFT ? "broken-left" : "broken-right"); dispense_timer.start(0); - player.bounce(*this); - kill_squished(player); + set_colgroup_active(COLGROUP_MOVING_STATIC); // Tux can stand on broken cannon. + Player* player = dynamic_cast(&object); + if (player){ + player->bounce(*this); + } + sound_manager->play("sounds/squish.wav", get_pos()); + broken = true; return true; } +HitResponse +Dispenser::collision(GameObject& other, const CollisionHit& hit) +{ + Player* player = dynamic_cast (&other); + if(player) { + // hit from above? + if (player->get_bbox().p2.y < (bbox.p1.y + 16)) { + collision_squished(*player); + return FORCE_MOVE; + } + if(frozen){ + unfreeze(); + } + return FORCE_MOVE; + } + + Bullet* bullet = dynamic_cast (&other); + if(bullet){ + return collision_bullet(*bullet, hit); + } + + return FORCE_MOVE; +} + void -Dispenser::active_action(float ) +Dispenser::active_update(float ) { if (dispense_timer.check()) { - launch_badguy(); + // auto always shoots in Tux's direction + if( autotarget ){ + if( sprite->animation_done()) { + sprite->set_action(dir == LEFT ? "working-left" : "working-right"); + swivel = false; + } + + Player* player = this->get_nearest_player(); + if( player && !swivel ){ + Direction targetdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + if( dir != targetdir ){ // no target: swivel cannon + swivel = true; + dir = targetdir; + sprite->set_action(dir == LEFT ? "swivel-left" : "swivel-right", 1); + } else { // tux in sight: shoot + launch_badguy(); + } + } + } else { + launch_badguy(); + } } } -//TODO: Add launching velocity to certain badguys -// Add themed randomizer -// Fix initial direction (everyone but MrRocket walks the wrong direction) void Dispenser::launch_badguy() { //FIXME: Does is_offscreen() work right here? if (!is_offscreen()) { - if (badguy == "snowball") - Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "bouncingsnowball") - Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "mrbomb") - Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "mriceblock") - Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "mrrocket") { - Sector::current()->add_object(new MrRocket(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y, dir));} - else if (badguy == "poisonivy") - Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "random") - { - switch (rand()%5) - { - case 0: Sector::current()->add_object(new SnowBall(get_pos().x, get_pos().y+32, dir)); break; - case 1: Sector::current()->add_object(new BouncingSnowball(get_pos().x, get_pos().y+32, dir)); break; - case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break; - case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break; - case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break; + Direction launchdir = dir; + if( !autotarget && start_dir == AUTO ){ + Player* player = this->get_nearest_player(); + if( player ){ + launchdir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + } + + if (badguys.size() > 1) { + if (random) { + next_badguy = gameRandom.rand(badguys.size()); + } + else { + next_badguy++; + + if (next_badguy >= badguys.size()) + next_badguy = 0; } } + + std::string badguy = badguys[next_badguy]; + + if(badguy == "random") { + log_warning << "random is outdated; use a list of badguys to select from." << std::endl; + return; + } + + try { + GameObject *game_object; + MovingObject *moving_object; + Vector spawnpoint; + Rectf object_bbox; + + /* Need to allocate the badguy first to figure out its bounding box. */ + game_object = ObjectFactory::instance().create(badguy, get_pos(), launchdir); + if (game_object == NULL) + throw std::runtime_error("Creating " + badguy + " object failed."); + + moving_object = dynamic_cast (game_object); + if (moving_object == NULL) + throw std::runtime_error(badguy + " is not a moving object."); + + object_bbox = moving_object->get_bbox (); + + if (type == "dropper") { + spawnpoint = get_anchor_pos (get_bbox (), ANCHOR_BOTTOM); + spawnpoint.x -= 0.5 * object_bbox.get_width (); + } + else if ((type == "cannon") || (type == "rocketlauncher")) { + spawnpoint = get_pos (); /* top-left corner of the cannon */ + if (launchdir == LEFT) + spawnpoint.x -= object_bbox.get_width () + 1; + else + spawnpoint.x += get_bbox ().get_width () + 1; + } + + /* Now we set the real spawn position */ + moving_object->set_pos (spawnpoint); + + Sector::current()->add_object(moving_object); + } catch(std::exception& e) { + log_warning << "Error dispensing badguy: " << e.what() << std::endl; + return; + } } } -IMPLEMENT_FACTORY(Dispenser, "dispenser") +void +Dispenser::freeze() +{ + BadGuy::freeze(); + dispense_timer.stop(); +} + +void +Dispenser::unfreeze() +{ + BadGuy::unfreeze(); + activate(); +} + +bool +Dispenser::is_freezable() const +{ + return true; +} + +/* EOF */