X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Ffish.cpp;h=c8bf8093b5d658862ca601d8b56e3bc986f0fb1a;hb=ee561bc97596929602f7ac055cd7e883a344f11c;hp=b60312509934627ae45ef9e143ec72cf4b5b519f;hpb=a113d3bd1feddd510e3b2852b0d42522735eee40;p=supertux.git diff --git a/src/badguy/fish.cpp b/src/badguy/fish.cpp index b60312509..c8bf8093b 100644 --- a/src/badguy/fish.cpp +++ b/src/badguy/fish.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,43 +12,34 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "badguy/fish.hpp" -#include "fish.hpp" -#include "tile.hpp" -#include "object/tilemap.hpp" -#include "log.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/tile.hpp" static const float FISH_JUMP_POWER = -600; static const float FISH_WAIT_TIME = 1; -Fish::Fish(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/fish/fish.sprite", LAYER_TILES-1), stop_y(0) +Fish::Fish(const Reader& reader) : + BadGuy(reader, "images/creatures/fish/fish.sprite", LAYER_TILES-1), + waiting(), + stop_y(0) { physic.enable_gravity(true); } -Fish::Fish(const Vector& pos) - : BadGuy(pos, "images/creatures/fish/fish.sprite", LAYER_TILES-1), stop_y(0) +Fish::Fish(const Vector& pos) : + BadGuy(pos, "images/creatures/fish/fish.sprite", LAYER_TILES-1), + waiting(), + stop_y(0) { physic.enable_gravity(true); } void -Fish::write(lisp::Writer& writer) -{ - writer.start_list("fish"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("fish"); -} - -void Fish::collision_solid(const CollisionHit& chit) { hit(chit); @@ -68,7 +57,13 @@ Fish::draw(DrawingContext& context) if(waiting.started()) return; - BadGuy::draw(context); + if (get_state() == STATE_FALLING) { + sprite->set_action("down"); + sprite->draw(context, get_pos(), layer); + } + else if (get_state() == STATE_ACTIVE) { + sprite->draw(context, get_pos(), layer); + } } HitResponse @@ -91,7 +86,8 @@ Fish::collision_tile(uint32_t tile_attributes) // stop when we have reached the stop position if (get_pos().y >= stop_y) { - start_waiting(); + if(!frozen) + start_waiting(); movement = Vector(0, 0); } @@ -109,7 +105,8 @@ Fish::active_update(float elapsed_time) } // set sprite - sprite->set_action(physic.get_velocity_y() < 0 ? "normal" : "down"); + if(!frozen) + sprite->set_action(physic.get_velocity_y() < 0 ? "normal" : "down"); // we can't afford flying out of the tilemap, 'cause the engine would remove us. if ((get_pos().y - 31.8) < 0) // too high, let us fall @@ -123,7 +120,7 @@ void Fish::start_waiting() { waiting.start(FISH_WAIT_TIME); - set_group(COLGROUP_DISABLED); + set_colgroup_active(COLGROUP_DISABLED); physic.enable_gravity(false); physic.set_velocity_y(0); } @@ -133,7 +130,28 @@ Fish::jump() { physic.set_velocity_y(FISH_JUMP_POWER); physic.enable_gravity(true); - set_group(COLGROUP_MOVING); + set_colgroup_active(COLGROUP_MOVING); +} + +void +Fish::freeze() +{ + BadGuy::freeze(); + sprite->set_action(physic.get_velocity_y() < 0 ? "iced" : "iced-down"); + waiting.stop(); +} + +void +Fish::unfreeze() +{ // does this happen at all? (or do fishes die when they fall frozen?) + BadGuy::unfreeze(); + start_waiting(); +} + +bool +Fish::is_freezable() const +{ + return true; } -IMPLEMENT_FACTORY(Fish, "fish") +/* EOF */