X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fflame.cpp;h=a06039f2d9acb4ecb3271bef396f918ebb7665c1;hb=b9a4e194d7ef03edf83716e6976a70f172b370a6;hp=e9d7f498944c3b62506ce15428ed2677c2974ed1;hpb=e3bb6e46812f108f093e9ad0751a945c34b18cd3;p=supertux.git diff --git a/src/badguy/flame.cpp b/src/badguy/flame.cpp index e9d7f4989..a06039f2d 100644 --- a/src/badguy/flame.cpp +++ b/src/badguy/flame.cpp @@ -1,46 +1,126 @@ -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "flame.h" +#include "badguy/flame.hpp" -Flame::Flame(const lisp::Lisp& reader) - : angle(0), radius(100), speed(2) +#include + +#include "audio/sound_manager.hpp" +#include "math/random_generator.hpp" +#include "sprite/sprite.hpp" +#include "sprite/sprite_manager.hpp" +#include "object/sprite_particle.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" + +static const std::string FLAME_SOUND = "sounds/flame.wav"; + +Flame::Flame(const Reader& reader) : + BadGuy(reader, "images/creatures/flame/flame.sprite", LAYER_FLOATINGOBJECTS), + angle(0), + radius(100), + speed(2), + light(0.0f,0.0f,0.0f), + lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-small.sprite")), + sound_source() { - reader.get("x", start_position.x); - reader.get("y", start_position.y); reader.get("radius", radius); reader.get("speed", speed); bbox.set_pos(Vector(start_position.x + cos(angle) * radius, start_position.y + sin(angle) * radius)); - bbox.set_size(32, 32); - sprite = sprite_manager->create("flame"); + countMe = false; + sound_manager->preload(FLAME_SOUND); + + set_colgroup_active(COLGROUP_TOUCHABLE); + + lightsprite->set_blend(Blend(GL_SRC_ALPHA, GL_ONE)); + lightsprite->set_color(Color(0.21f, 0.13f, 0.08f)); } void -Flame::write(lisp::Writer& writer) +Flame::active_update(float elapsed_time) { - writer.start_list("flame"); + angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI)); + Vector newpos(start_position.x + cos(angle) * radius, + start_position.y + sin(angle) * radius); + movement = newpos - get_pos(); - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - writer.write_float("radius", radius); - writer.write_float("speed", speed); + sound_source->set_position(get_pos()); - writer.end_list("flame"); + if (sprite->get_action() == "fade" && sprite->animation_done()) remove_me(); } void -Flame::active_action(float elapsed_time) +Flame::draw(DrawingContext& context) { - angle = fmodf(angle + elapsed_time * speed, 2*M_PI); - Vector newpos(start_position.x + cos(angle) * radius, - start_position.y + sin(angle) * radius); - movement = newpos - get_pos(); + //Draw the Sprite. + sprite->draw(context, get_pos(), LAYER_OBJECTS); + //Draw the light if dark + if(true){ + context.get_light( get_bbox().get_middle(), &light ); + if (light.red + light.green < 2.0){ + context.push_target(); + context.set_target(DrawingContext::LIGHTMAP); + sprite->draw(context, get_pos(), layer); + lightsprite->draw(context, get_bbox().get_middle(), 0); + context.pop_target(); + } + } } void +Flame::activate() +{ + sound_source.reset(sound_manager->create_sound_source(FLAME_SOUND)); + sound_source->set_position(get_pos()); + sound_source->set_looping(true); + sound_source->set_gain(2.0); + sound_source->set_reference_distance(32); + sound_source->play(); +} + +void +Flame::deactivate() +{ + sound_source.reset(); +} + + +void Flame::kill_fall() { } -IMPLEMENT_FACTORY(Flame, "flame") +void +Flame::freeze() +{ + sound_manager->play("sounds/sizzle.ogg", get_pos()); + sprite->set_action("fade", 1); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", bbox.get_middle(), ANCHOR_MIDDLE, Vector(0, -150), Vector(0,0), LAYER_BACKGROUNDTILES+2)); + set_group(COLGROUP_DISABLED); + + // start dead-script + run_dead_script(); +} + +bool +Flame::is_freezable() const +{ + return true; +} +/* EOF */