X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fflyingsnowball.cpp;h=2ad19e45fb44fee98a6f48cc37aa9aaaae5a4b52;hb=35f17b8b7e5e0bafca3a34550fa300db704aedaa;hp=e07179a7666733a20e1595e50e102de9c4c49c41;hpb=8e02ba38e2a98f9ea7f092e333f8085520e6c22a;p=supertux.git diff --git a/src/badguy/flyingsnowball.cpp b/src/badguy/flyingsnowball.cpp index e07179a76..2ad19e45f 100644 --- a/src/badguy/flyingsnowball.cpp +++ b/src/badguy/flyingsnowball.cpp @@ -1,82 +1,124 @@ -#include -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "flyingsnowball.h" +#include "badguy/flyingsnowball.hpp" -static const float FLYTIME = 1.0; -static const float FLYSPEED = 100.0; +#include "math/random_generator.hpp" +#include "object/sprite_particle.hpp" +#include "object/player.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" -FlyingSnowBall::FlyingSnowBall(const lisp::Lisp& reader) +namespace { +const float PUFF_INTERVAL_MIN = 4.0f; /**< spawn new puff of smoke at most that often */ +const float PUFF_INTERVAL_MAX = 8.0f; /**< spawn new puff of smoke at least that often */ +} + +FlyingSnowBall::FlyingSnowBall(const Reader& reader) : + BadGuy(reader, "images/creatures/flying_snowball/flying_snowball.sprite"), + normal_propeller_speed(), + puff_timer() { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("flyingsnowball"); - physic.enable_gravity(false); + physic.enable_gravity(true); } -FlyingSnowBall::FlyingSnowBall(float pos_x, float pos_y) +FlyingSnowBall::FlyingSnowBall(const Vector& pos) : + BadGuy(pos, "images/creatures/flying_snowball/flying_snowball.sprite"), + normal_propeller_speed(), + puff_timer() { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("flyingsnowball"); - physic.enable_gravity(false); + physic.enable_gravity(true); } void -FlyingSnowBall::write(lisp::Writer& writer) +FlyingSnowBall::initialize() { - writer.start_list("flyingsnowball"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("flyingsnowball"); + sprite->set_action(dir == LEFT ? "left" : "right"); } -void +void FlyingSnowBall::activate() { - sprite->set_action(dir == LEFT ? "left" : "right"); - mode = FLY_UP; - physic.set_velocity_y(FLYSPEED); - timer.start(FLYTIME/2); + puff_timer.start(gameRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX)); + normal_propeller_speed = gameRandom.randf(0.95, 1.05); } bool -FlyingSnowBall::collision_squished(Player& player) +FlyingSnowBall::collision_squished(GameObject& object) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(player); + physic.set_acceleration_y(0); + physic.set_velocity_y(0); + kill_squished(object); return true; } -HitResponse -FlyingSnowBall::collision_solid(GameObject& , const CollisionHit& hit) +void +FlyingSnowBall::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? + if(hit.top || hit.bottom) { physic.set_velocity_y(0); } - - return CONTINUE; } void -FlyingSnowBall::active_action(float elapsed_time) +FlyingSnowBall::active_update(float elapsed_time) { - if(timer.check()) { - if(mode == FLY_UP) { - mode = FLY_DOWN; - physic.set_velocity_y(-FLYSPEED); - } else if(mode == FLY_DOWN) { - mode = FLY_UP; - physic.set_velocity_y(FLYSPEED); - } - timer.start(FLYTIME); + + const float grav = Sector::current()->get_gravity() * 100.0f; + if (get_pos().y > start_position.y + 2*32) { + + // Flying too low - increased propeller speed + physic.set_acceleration_y(-grav*1.2); + + physic.set_velocity_y(physic.get_velocity_y() * 0.99); + + } else if (get_pos().y < start_position.y - 2*32) { + + // Flying too high - decreased propeller speed + physic.set_acceleration_y(-grav*0.8); + + physic.set_velocity_y(physic.get_velocity_y() * 0.99f); + + } else { + + // Flying at acceptable altitude - normal propeller speed + physic.set_acceleration_y(-grav*normal_propeller_speed); + } + movement=physic.get_movement(elapsed_time); - dir= Sector::current()->player->get_pos().x>get_pos().x?RIGHT:LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); + + Player* player = this->get_nearest_player(); + if (player) { + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "left" : "right"); + } + + // spawn smoke puffs + if (puff_timer.check()) { + Vector ppos = bbox.get_middle(); + Vector pspeed = Vector(gameRandom.randf(-10, 10), 150); + Vector paccel = Vector(0,0); + Sector::current()->add_object(new SpriteParticle("images/objects/particles/smoke.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1)); + puff_timer.start(gameRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX)); + + normal_propeller_speed = gameRandom.randf(0.95, 1.05); + physic.set_velocity_y(physic.get_velocity_y() - 50); + } } +/* EOF */