X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fghosttree.hpp;h=d71cad8916d50bbfb28a944680ad53ea8dfcf31c;hb=fbfe2d469988518ba7e58b7230a3ce68e9ca5da5;hp=109ba3d250d9e5e96116d04a55586d96b1f883b5;hpb=6034c8ffca02d76e6e705b407055e985b5cb1de0;p=supertux.git diff --git a/src/badguy/ghosttree.hpp b/src/badguy/ghosttree.hpp index 109ba3d25..d71cad891 100644 --- a/src/badguy/ghosttree.hpp +++ b/src/badguy/ghosttree.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux - Boss "GhostTree" // Copyright (C) 2007 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,39 +12,66 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __GHOSTTREE_H__ -#define __GHOSTTREE_H__ +// along with this program. If not, see . + +#ifndef HEADER_SUPERTUX_BADGUY_GHOSTTREE_HPP +#define HEADER_SUPERTUX_BADGUY_GHOSTTREE_HPP -#include -#include "badguy.hpp" +#include "badguy/badguy.hpp" class TreeWillOWisp; +class Lantern; class GhostTree : public BadGuy { public: - GhostTree(const lisp::Lisp& lisp); + GhostTree(const Reader& lisp); ~GhostTree(); + virtual bool is_flammable() const { return false; } + virtual bool is_freezable() const { return false; } + virtual void kill_fall() { } + void activate(); void active_update(float elapsed_time); void willowisp_died(TreeWillOWisp* willowisp); + virtual void draw(DrawingContext& context); + + virtual bool collides(GameObject& other, const CollisionHit& hit); + virtual HitResponse collision(GameObject& other, const CollisionHit& hit); + + void die(); private: + enum MyState { + STATE_IDLE, STATE_SUCKING, STATE_SWALLOWING, STATE_DYING + }; + MyState mystate; Timer willowisp_timer; float willo_spawn_y; float willo_radius; float willo_speed; int willo_color; + SpritePtr glow_sprite; Timer colorchange_timer; + Timer suck_timer; Timer root_timer; int treecolor; + Color suck_lantern_color; + + Lantern* suck_lantern; /**< Lantern that is currently being sucked in */ std::vector willowisps; + + bool is_color_deadly(Color color) const; + void spawn_lantern(); + +private: + GhostTree(const GhostTree&); + GhostTree& operator=(const GhostTree&); }; #endif +/* EOF */