X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=7a6eaaaddedddcce304a4ea55998e3139f2b01ac;hb=35fa1ef8cc5d73d7b6d0a13873e3eadf35d873f5;hp=4ac9960f0d362298a53310d59ebf3ca5564e5e54;hpb=d46c78c842ab4090a3f46e560c891234167f124b;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index 4ac9960f0..7a6eaaadd 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -1,38 +1,110 @@ -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "jumpy.h" +#include "badguy/jumpy.hpp" -static const float JUMPSPEED=600; +#include "object/player.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" -Jumpy::Jumpy(LispReader& reader) +static const float JUMPYSPEED=-600; +static const float JUMPY_MID_TOLERANCE=4; +static const float JUMPY_LOW_TOLERANCE=2; + +Jumpy::Jumpy(const Reader& reader) : + BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), + pos_groundhit(), + groundhit_pos_set(false) { - reader.read_float("x", start_position.x); - reader.read_float("y", start_position.y); - bbox.set_size(32, 32); - sprite = sprite_manager->create("jumpy"); + // TODO create a nice sound for this... + //SoundManager::current()->preload("sounds/skid.wav"); } void -Jumpy::write(LispWriter& writer) +Jumpy::collision_solid(const CollisionHit& chit) { - writer.start_list("jumpy"); - - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + hit(chit); +} - writer.end_list("jumpy"); +HitResponse +Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit) +{ + return hit(chit); } HitResponse -Jumpy::collision_solid(GameObject& other, const CollisionHit& hit) +Jumpy::hit(const CollisionHit& chit) { - // hit floor? - if(hit.normal.y < -.5) { - physic.set_velocity_y(JUMPSPEED); - } else if(hit.normal.y < .5) { // bumped on roof + if(chit.bottom) { + if (!groundhit_pos_set) + { + pos_groundhit = get_pos(); + groundhit_pos_set = true; + } + + physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPYSPEED); + // TODO create a nice sound for this... + //SoundManager::current()->play("sounds/skid.wav"); + } else if(chit.top) { physic.set_velocity_y(0); } return CONTINUE; } +void +Jumpy::active_update(float elapsed_time) +{ + BadGuy::active_update(elapsed_time); + + if(frozen) + return; + + Player* player = this->get_nearest_player(); + if (player) + { + dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT; + } + + if (!groundhit_pos_set) + { + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + return; + } + + if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) + sprite->set_action(dir == LEFT ? "left-up" : "right-up"); + else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && + get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) + sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); + else + sprite->set_action(dir == LEFT ? "left-down" : "right-down"); +} + +void +Jumpy::freeze() +{ + BadGuy::freeze(); + physic.set_velocity_y(std::max(0.0f, physic.get_velocity_y())); +} + +bool +Jumpy::is_freezable() const +{ + return true; +} + +/* EOF */