X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fjumpy.cpp;h=ad63c49a23be1471d5414a09592f9cf0a7b09d98;hb=08813a74da6ac1fd045a105e4e8105f1d7f716f0;hp=8666ea5c24a570b558b93a38e3077c841e5fa66f;hpb=f406067af6cbeb0a638078fe1d386d092583909c;p=supertux.git diff --git a/src/badguy/jumpy.cpp b/src/badguy/jumpy.cpp index 8666ea5c2..ad63c49a2 100644 --- a/src/badguy/jumpy.cpp +++ b/src/badguy/jumpy.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,41 +12,28 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include +// along with this program. If not, see . -#include "jumpy.hpp" +#include "badguy/jumpy.hpp" -#include "lisp/writer.hpp" -#include "sprite/sprite.hpp" -#include "object_factory.hpp" #include "object/player.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" static const float JUMPSPEED=-600; static const float JUMPY_MID_TOLERANCE=4; static const float JUMPY_LOW_TOLERANCE=2; -Jumpy::Jumpy(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), groundhit_pos_set(false) +Jumpy::Jumpy(const Reader& reader) : + BadGuy(reader, "images/creatures/snowjumpy/snowjumpy.sprite"), + pos_groundhit(), + groundhit_pos_set(false) { // TODO create a nice sound for this... //sound_manager->preload("sounds/skid.wav"); } void -Jumpy::write(lisp::Writer& writer) -{ - writer.start_list("jumpy"); - - writer.write("x", start_position.x); - writer.write("y", start_position.y); - - writer.end_list("jumpy"); -} - -void Jumpy::collision_solid(const CollisionHit& chit) { hit(chit); @@ -103,7 +88,7 @@ Jumpy::active_update(float elapsed_time) if ( get_pos().y < (pos_groundhit.y - JUMPY_MID_TOLERANCE ) ) sprite->set_action(dir == LEFT ? "left-up" : "right-up"); else if ( get_pos().y >= (pos_groundhit.y - JUMPY_MID_TOLERANCE) && - get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) + get_pos().y < (pos_groundhit.y - JUMPY_LOW_TOLERANCE) ) sprite->set_action(dir == LEFT ? "left-middle" : "right-middle"); else sprite->set_action(dir == LEFT ? "left-down" : "right-down"); @@ -123,4 +108,6 @@ Jumpy::is_freezable() const return true; } -IMPLEMENT_FACTORY(Jumpy, "jumpy") +IMPLEMENT_FACTORY(Jumpy, "jumpy"); + +/* EOF */