X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.cpp;h=8b411892c3b1339528f8d93c7ce803ed44811cd7;hb=dcd6b92996ea0767156f862be11498f1bd44e7c1;hp=76222d28fa27aaeae2b81b1bae0e6352641c4c70;hpb=ef57479f613b900b73eba8e8f4d026aae0de25cc;p=supertux.git diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp index 76222d28f..8b411892c 100644 --- a/src/badguy/mrbomb.cpp +++ b/src/badguy/mrbomb.cpp @@ -1,68 +1,153 @@ -#include +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program. If not, see . -#include "mrbomb.h" -#include "bomb.h" +#include "audio/sound_manager.hpp" +#include "badguy/bomb.hpp" +#include "badguy/mrbomb.hpp" +#include "object/explosion.hpp" +#include "object/player.hpp" +#include "sprite/sprite.hpp" +#include "sprite/sprite_manager.hpp" +#include "supertux/object_factory.hpp" +#include "supertux/sector.hpp" +#include "util/reader.hpp" -static const float WALKSPEED = 80; +MrBomb::MrBomb(const Reader& reader) : + WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"), + grabbed() +{ + walk_speed = 80; + max_drop_height = 16; + grabbed = false; + + //Prevent stutter when Tux jumps on Mr Bomb + sound_manager->preload("sounds/explosion.wav"); + + //Check if we need another sprite + if( !reader.get( "sprite", sprite_name ) ){ + return; + } + if( sprite_name == "" ){ + sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite"; + return; + } + //Replace sprite + sprite = sprite_manager->create( sprite_name ); +} + +/* MrBomb created by a dispenser always gets default sprite atm.*/ +MrBomb::MrBomb(const Vector& pos, Direction d) : + WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"), + grabbed() +{ + walk_speed = 80; + max_drop_height = 16; + grabbed = false; + sound_manager->preload("sounds/explosion.wav"); +} + +HitResponse +MrBomb::collision(GameObject& object, const CollisionHit& hit) +{ + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision(object, hit); +} + +HitResponse +MrBomb::collision_player(Player& player, const CollisionHit& hit) +{ + if(grabbed) + return FORCE_MOVE; + return WalkingBadguy::collision_player(player, hit); +} -MrBomb::MrBomb(const lisp::Lisp& reader) +bool +MrBomb::collision_squished(GameObject& object) { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("mrbomb"); - set_direction = false; + Player* player = dynamic_cast(&object); + if(player && player->is_invincible()) { + player->bounce(*this); + kill_fall(); + return true; + } + if(is_valid()) { + remove_me(); + Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); + } + kill_squished(object); + return true; } -MrBomb::MrBomb(float pos_x, float pos_y, Direction d) +void +MrBomb::active_update(float elapsed_time) { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("mrbomb"); - set_direction = true; - initial_direction = d; + if(grabbed) + return; + WalkingBadguy::active_update(elapsed_time); } void -MrBomb::write(lisp::Writer& writer) +MrBomb::kill_fall() { - writer.start_list("mrbomb"); + if(is_valid()) { + remove_me(); + Explosion* explosion = new Explosion(get_bbox().get_middle()); + Sector::current()->add_object(explosion); + } - writer.write_float("x", get_pos().x); - writer.write_float("y", get_pos().y); + run_dead_script(); +} - writer.end_list("mrbomb"); +void +MrBomb::grab(MovingObject&, const Vector& pos, Direction dir) +{ + assert(frozen); + movement = pos - get_pos(); + this->dir = dir; + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); + set_colgroup_active(COLGROUP_DISABLED); + grabbed = true; } void -MrBomb::activate() +MrBomb::ungrab(MovingObject& , Direction dir) { - if (set_direction) {dir = initial_direction;} - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + this->dir = dir; + set_colgroup_active(COLGROUP_MOVING); + grabbed = false; +} + +void +MrBomb::freeze() +{ + WalkingBadguy::freeze(); + sprite->set_action(dir == LEFT ? "iced-left" : "iced-right"); } bool -MrBomb::collision_squished(Player& player) +MrBomb::is_freezable() const { - remove_me(); - Sector::current()->add_object(new Bomb(get_pos(), dir)); - player.bounce(*this); return true; } -HitResponse -MrBomb::collision_solid(GameObject& , const CollisionHit& hit) +bool +MrBomb::is_portable() const { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; + return frozen; } +/* EOF */