X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.cpp;h=d59b9582a585af059c7e8a0a82b60818b74d22d6;hb=a3316d68ca17966517c3f7bb0c0cb2b7e612fd0a;hp=5b63955992de8a062105de3f402d8c154c166281;hpb=e3bb6e46812f108f093e9ad0751a945c34b18cd3;p=supertux.git diff --git a/src/badguy/mrbomb.cpp b/src/badguy/mrbomb.cpp index 5b6395599..d59b9582a 100644 --- a/src/badguy/mrbomb.cpp +++ b/src/badguy/mrbomb.cpp @@ -1,27 +1,49 @@ +// $Id$ +// +// SuperTux +// Copyright (C) 2006 Matthias Braun +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + #include -#include "mrbomb.h" -#include "bomb.h" +#include "mrbomb.hpp" +#include "bomb.hpp" +#include "sprite/sprite_manager.hpp" static const float WALKSPEED = 80; MrBomb::MrBomb(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/mr_cherry/mr_cherry.sprite") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("mrbomb"); - set_direction = false; + //Check if we need another sprite + if( !reader.get( "sprite", sprite_name ) ){ + return; + } + if( sprite_name == "" ){ + sprite_name = "images/creatures/mr_cherry/mr_cherry.sprite"; + return; + } + //Replace sprite + sprite = sprite_manager->create( sprite_name ); } -MrBomb::MrBomb(float pos_x, float pos_y, Direction d) +/* MrBomb created by a despencer always gets default sprite atm.*/ +MrBomb::MrBomb(const Vector& pos, Direction d) + : BadGuy(pos, d, "images/creatures/mr_cherry/mr_cherry.sprite") { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("mrbomb"); - set_direction = true; - initial_direction = d; } void @@ -38,44 +60,64 @@ MrBomb::write(lisp::Writer& writer) void MrBomb::activate() { - if (set_direction) {dir = initial_direction;} physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); + bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); +} + +void +MrBomb::active_update(float elapsed_time) +{ + if (might_fall()) + { + dir = (dir == LEFT ? RIGHT : LEFT); + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); + } + + BadGuy::active_update(elapsed_time); } bool MrBomb::collision_squished(Player& player) { remove_me(); - Sector::current()->add_object(new Bomb(get_pos(), dir)); + Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name )); kill_squished(player); return true; } -HitResponse -MrBomb::collision_solid(GameObject& , const CollisionHit& hit) +void +MrBomb::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? + if(hit.bottom || hit.top) { physic.set_velocity_y(0); - } else { // hit right or left + } + if(hit.left || hit.right) { dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x()); } - - return CONTINUE; } HitResponse -MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit) +MrBomb::collision_badguy(BadGuy&, const CollisionHit& hit ) { - if(fabsf(hit.normal.x) > .8) { // left or right - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); + if(hit.left || hit.right) { + dir = (dir == LEFT) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); } - return CONTINUE; } +void +MrBomb::kill_fall() +{ + remove_me(); + Bomb* bomb = new Bomb(get_pos(), dir, sprite_name ); + Sector::current()->add_object(bomb); + bomb->explode(); +} + IMPLEMENT_FACTORY(MrBomb, "mrbomb")