X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.hpp;h=8c06a36d1d265d0ba87abcdc69759f0fb3faf07e;hb=af57bbb32aa9c5fa815c122dca81b79a281b5651;hp=450d0d11f214ad8af518c1ed830a5b4e0d9247f6;hpb=a3316d68ca17966517c3f7bb0c0cb2b7e612fd0a;p=supertux.git diff --git a/src/badguy/mrbomb.hpp b/src/badguy/mrbomb.hpp index 450d0d11f..8c06a36d1 100644 --- a/src/badguy/mrbomb.hpp +++ b/src/badguy/mrbomb.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,32 +12,39 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __MRBOMB_H__ -#define __MRBOMB_H__ +#ifndef HEADER_SUPERTUX_BADGUY_MRBOMB_HPP +#define HEADER_SUPERTUX_BADGUY_MRBOMB_HPP -#include "badguy.hpp" +#include "badguy/walking_badguy.hpp" -class MrBomb : public BadGuy +class MrBomb : public WalkingBadguy, + public Portable { public: - MrBomb(const lisp::Lisp& reader); + MrBomb(const Reader& reader); MrBomb(const Vector& pos, Direction d); - void activate(); - void active_update(float elapsed_time); - void write(lisp::Writer& writer); - void collision_solid(const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); void kill_fall(); + HitResponse collision(GameObject& object, const CollisionHit& hit); + HitResponse collision_player(Player& player, const CollisionHit& hit); + + void active_update(float elapsed_time); + + void grab(MovingObject& object, const Vector& pos, Direction dir); + void ungrab(MovingObject& object, Direction dir); + bool is_portable() const; - virtual MrBomb* clone() const { return new MrBomb(*this); } + bool is_freezable() const; protected: - bool collision_squished(Player& player); + bool collision_squished(GameObject& object); + +private: + bool grabbed; }; #endif +/* EOF */