X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrbomb.hpp;h=d3b1311696ce0e40382339baf5d6205f3850dc8d;hb=2740fa90c947ec4d1ff9c7d3eeb12cf31ce4d26e;hp=b5a88748142b116850201cd330b7810db3a18e6f;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/badguy/mrbomb.hpp b/src/badguy/mrbomb.hpp index b5a887481..d3b131169 100644 --- a/src/badguy/mrbomb.hpp +++ b/src/badguy/mrbomb.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,33 +12,39 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __MRBOMB_H__ -#define __MRBOMB_H__ +#ifndef HEADER_SUPERTUX_BADGUY_MRBOMB_HPP +#define HEADER_SUPERTUX_BADGUY_MRBOMB_HPP -#include "badguy.hpp" +#include "badguy/walking_badguy.hpp" -class MrBomb : public BadGuy +class MrBomb : public WalkingBadguy, + public Portable { public: - MrBomb(const lisp::Lisp& reader); - MrBomb(float pos_x, float pos_y, Direction d, bool stay_on_plat); + MrBomb(const Reader& reader); + MrBomb(const Vector& pos, Direction d); - void activate(); - void active_update(float elapsed_time); - void write(lisp::Writer& writer); - HitResponse collision_solid(GameObject& other, const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); void kill_fall(); + HitResponse collision(GameObject& object, const CollisionHit& hit); + HitResponse collision_player(Player& player, const CollisionHit& hit); + + void active_update(float elapsed_time); + + void grab(MovingObject& object, const Vector& pos, Direction dir); + void ungrab(MovingObject& object, Direction dir); + bool is_portable() const; + + bool is_freezable() const; protected: - bool collision_squished(Player& player); - bool set_direction; - bool stay_on_platform; - Direction initial_direction; + bool collision_squished(GameObject& object); + +private: + bool grabbed; }; #endif +/* EOF */