X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fmrtree.hpp;h=e57a9315f5bdb462399b29603f5ae2b15ca9ce18;hb=0d9a589e08071fdd4b06d02acc5b764827228f13;hp=8858d4ea04b77ec14de0f5bdc1ab9e2ab7c4d540;hpb=cce29fe2e92bdaaadb826c0b366b2eb5d55a6fcf;p=supertux.git diff --git a/src/badguy/mrtree.hpp b/src/badguy/mrtree.hpp index 8858d4ea0..e57a9315f 100644 --- a/src/badguy/mrtree.hpp +++ b/src/badguy/mrtree.hpp @@ -1,45 +1,36 @@ -// $Id$ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// along with this program. If not, see . -#ifndef __TOTEM_H__ -#define __TOTEM_H__ +#ifndef HEADER_SUPERTUX_BADGUY_MRTREE_HPP +#define HEADER_SUPERTUX_BADGUY_MRTREE_HPP -#include "badguy.hpp" +#include "badguy/walking_badguy.hpp" -class Totem : public BadGuy +class MrTree : public WalkingBadguy { public: - Totem(const lisp::Lisp& reader); + MrTree(const Reader& reader); - void activate(); - void write(lisp::Writer& writer); - HitResponse collision_solid(GameObject& other, const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit); + bool is_freezable() const; protected: - enum MyState { - STATE_BIG, STATE_NORMAL - }; - MyState mystate; - - bool collision_squished(Player& player); + bool collision_squished(GameObject& object); + }; #endif + +/* EOF */