X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fnolok_01.cpp;h=b1e7c777d9fc4296fbc8c798c3a4ceb863141c27;hb=a5eb1a582bf8c975d12293d7e5199a365a7e191b;hp=96b745f9329d781c9f52d7dd3ecc2f43a484bf1d;hpb=0540d5db4c57c585615a78ccf33603ff3628db95;p=supertux.git diff --git a/src/badguy/nolok_01.cpp b/src/badguy/nolok_01.cpp index 96b745f93..b1e7c777d 100644 --- a/src/badguy/nolok_01.cpp +++ b/src/badguy/nolok_01.cpp @@ -1,7 +1,7 @@ // $Id$ -// +// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -12,16 +12,15 @@ // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "nolok_01.hpp" -#include "badguy/bouncing_snowball.hpp" +#include "badguy/snail.hpp" #include "trigger/door.hpp" #define WALK_TIME 2.5 @@ -34,20 +33,14 @@ static const float WALKSPEED = 90; //TODO: Create sprite, limit max number of snowballs Nolok_01::Nolok_01(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/nolok/nolok.sprite") { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 63.8); - sprite = sprite_manager->create("dummyguy"); countMe = false; } -Nolok_01::Nolok_01(float pos_x, float pos_y) +Nolok_01::Nolok_01(const Vector& pos) + : BadGuy(pos, "images/creatures/nolok/nolok.sprite") { - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 63.8); - sprite = sprite_manager->create("dummyguy"); countMe = false; } @@ -81,7 +74,7 @@ Nolok_01::active_update(float elapsed_time) case WALKING: { sprite->set_action("jump"); - physic.set_velocity_y(700); + physic.set_velocity_y(-700); action = JUMPING; action_timer.start(JUMP_TIME); break; @@ -95,8 +88,8 @@ Nolok_01::active_update(float elapsed_time) } case SHOOTING: { - Sector::current()->add_object(new BouncingSnowball(get_pos().x - 64, get_pos().y, LEFT)); - Sector::current()->add_object(new BouncingSnowball(get_pos().x + 64, get_pos().y, RIGHT)); + Sector::current()->add_object(new Snail(Vector(get_pos().x - 64, get_pos().y), LEFT)); + Sector::current()->add_object(new Snail(Vector(get_pos().x + 64, get_pos().y), RIGHT)); physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); action = WALKING; @@ -147,8 +140,8 @@ Nolok_01::kill_fall() bullet_hitpoints--; if (bullet_hitpoints <= 0) { hitpoints = 0; - sound_manager->play("sounds/fall.ogg", this, - Sector::current()->player->get_pos()); + sound_manager->play("sounds/fall.wav", this, + this->get_pos()); physic.set_velocity_y(0); physic.enable_gravity(true); set_state(STATE_FALLING);