X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fplant.cpp;h=2ddcd28921674615cce847979252f00ad4a9a284;hb=1240eda3ac57e6607b206e3c9cf7feb65c3be620;hp=0f1cce40cc5f334aa67325632780db86bc8dd423;hpb=b51a3e05e9212c00c3bf7d00c6c2bf33fe8e2970;p=supertux.git diff --git a/src/badguy/plant.cpp b/src/badguy/plant.cpp index 0f1cce40c..2ddcd2892 100644 --- a/src/badguy/plant.cpp +++ b/src/badguy/plant.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,38 +12,27 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#include +#include "badguy/plant.hpp" -#include "plant.hpp" +#include "object/player.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" -static const float WALKSPEED = 80; +static const float PLANT_SPEED = 80; static const float WAKE_TIME = .5; -Plant::Plant(const lisp::Lisp& reader) +Plant::Plant(const Reader& reader) : + BadGuy(reader, "images/creatures/plant/plant.sprite"), + timer(), + state() { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - sprite = sprite_manager->create("images/creatures/plant/plant.sprite"); - bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height()); state = PLANT_SLEEPING; } void -Plant::write(lisp::Writer& writer) -{ - writer.start_list("plant"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("plant"); -} - -void -Plant::activate() +Plant::initialize() { //FIXME: turns sspiky around for debugging dir = dir == LEFT ? RIGHT : LEFT; @@ -55,18 +42,16 @@ Plant::activate() sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right"); } -HitResponse -Plant::collision_solid(GameObject& , const CollisionHit& hit) +void +Plant::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? + if(hit.top || hit.bottom) { physic.set_velocity_y(0); - } else { // hit right or left + } else if(hit.left || hit.right) { dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x()); } - - return CONTINUE; } HitResponse @@ -74,7 +59,7 @@ Plant::collision_badguy(BadGuy& , const CollisionHit& hit) { if(state != PLANT_WALKING) return CONTINUE; - if(fabsf(hit.normal.x) > .8) { // left or right + if(hit.left || hit.right) { dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x()); @@ -83,7 +68,7 @@ Plant::collision_badguy(BadGuy& , const CollisionHit& hit) return CONTINUE; } -void +void Plant::active_update(float elapsed_time) { BadGuy::active_update(elapsed_time); @@ -91,8 +76,8 @@ Plant::active_update(float elapsed_time) { Player* player = this->get_nearest_player(); if (player) { - Rect mb = this->get_bbox(); - Rect pb = player->get_bbox(); + Rectf mb = this->get_bbox(); + Rectf pb = player->get_bbox(); bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0)); bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0)); @@ -112,11 +97,11 @@ Plant::active_update(float elapsed_time) { if(timer.check()) { // start walking sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); + physic.set_velocity_x(dir == LEFT ? -PLANT_SPEED : PLANT_SPEED); state = PLANT_WALKING; } } } -IMPLEMENT_FACTORY(Plant, "plant") +/* EOF */