X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fplant.cpp;h=9b98f63e1b730aa5c5f84361635ecc6c9c580e75;hb=ff08b8e1983016221967a024dab76799a3d75059;hp=2017d9200ff564c27608dac98e1a28768432b1c9;hpb=cbbcc7dfbaca831dc4cbf714ff54b246135f7625;p=supertux.git diff --git a/src/badguy/plant.cpp b/src/badguy/plant.cpp index 2017d9200..9b98f63e1 100644 --- a/src/badguy/plant.cpp +++ b/src/badguy/plant.cpp @@ -1,52 +1,38 @@ -// $Id: plant.cpp 2979 2006-01-10 00:00:04Z matzebraun $ -// // SuperTux -// Copyright (C) 2005 Matthias Braun +// Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. -// +// // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. +// along with this program. If not, see . -#include +#include "badguy/plant.hpp" -#include "plant.hpp" +#include "object/player.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" static const float WALKSPEED = 80; static const float WAKE_TIME = .5; -Plant::Plant(const lisp::Lisp& reader) +Plant::Plant(const Reader& reader) : + BadGuy(reader, "images/creatures/plant/plant.sprite"), + timer(), + state() { - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/plant/plant.sprite"); state = PLANT_SLEEPING; } void -Plant::write(lisp::Writer& writer) -{ - writer.start_list("plant"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("plant"); -} - -void -Plant::activate() +Plant::initialize() { //FIXME: turns sspiky around for debugging dir = dir == LEFT ? RIGHT : LEFT; @@ -56,18 +42,16 @@ Plant::activate() sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right"); } -HitResponse -Plant::collision_solid(GameObject& , const CollisionHit& hit) +void +Plant::collision_solid(const CollisionHit& hit) { - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? + if(hit.top || hit.bottom) { physic.set_velocity_y(0); - } else { // hit right or left + } else if(hit.left || hit.right) { dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x()); } - - return CONTINUE; } HitResponse @@ -75,7 +59,7 @@ Plant::collision_badguy(BadGuy& , const CollisionHit& hit) { if(state != PLANT_WALKING) return CONTINUE; - if(fabsf(hit.normal.x) > .8) { // left or right + if(hit.left || hit.right) { dir = dir == LEFT ? RIGHT : LEFT; sprite->set_action(dir == LEFT ? "left" : "right"); physic.set_velocity_x(-physic.get_velocity_x()); @@ -84,22 +68,28 @@ Plant::collision_badguy(BadGuy& , const CollisionHit& hit) return CONTINUE; } -void +void Plant::active_update(float elapsed_time) { BadGuy::active_update(elapsed_time); if(state == PLANT_SLEEPING) { - const Vector playerPos = Sector::current()->player->get_pos(); - const Vector myPos = this->get_pos(); - float dx = (playerPos.x - myPos.x); - float dy = (playerPos.y - myPos.y); - - // if we "see" the player - if ((((dir == LEFT) && (dx > -128) && (dx < 0)) || ((dir == RIGHT) && (dx > 0) && (dx < 128))) && (dy > -32) && (dy < 32)) { - // wake up - sprite->set_action(dir == LEFT ? "waking-left" : "waking-right"); - if(!timer.started()) timer.start(WAKE_TIME); - state = PLANT_WAKING; + + Player* player = this->get_nearest_player(); + if (player) { + Rectf mb = this->get_bbox(); + Rectf pb = player->get_bbox(); + + bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0)); + bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0)); + bool inReach_top = (pb.p2.y >= mb.p2.y); + bool inReach_bottom = (pb.p1.y <= mb.p1.y); + + if (inReach_left && inReach_right && inReach_top && inReach_bottom) { + // wake up + sprite->set_action(dir == LEFT ? "waking-left" : "waking-right"); + if(!timer.started()) timer.start(WAKE_TIME); + state = PLANT_WAKING; + } } } @@ -114,4 +104,4 @@ Plant::active_update(float elapsed_time) { } -IMPLEMENT_FACTORY(Plant, "plant") +/* EOF */