X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fpoisonivy.hpp;h=3e93c4f58583f1a451ad526462caf9cab7f6b92c;hb=35f17b8b7e5e0bafca3a34550fa300db704aedaa;hp=33d7e2c8d56f778f52293b52538c436543bbd837;hpb=07ddaed2a657e4d2a3d038fed223fc5827159caf;p=supertux.git diff --git a/src/badguy/poisonivy.hpp b/src/badguy/poisonivy.hpp index 33d7e2c8d..3e93c4f58 100644 --- a/src/badguy/poisonivy.hpp +++ b/src/badguy/poisonivy.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,29 +12,24 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __POISONIVY_H__ -#define __POISONIVY_H__ +#ifndef HEADER_SUPERTUX_BADGUY_POISONIVY_HPP +#define HEADER_SUPERTUX_BADGUY_POISONIVY_HPP -#include "badguy.hpp" +#include "badguy/walking_badguy.hpp" -class PoisonIvy : public BadGuy +class PoisonIvy : public WalkingBadguy { public: - PoisonIvy(const lisp::Lisp& reader); - PoisonIvy(float pos_x, float pos_y, Direction d); + PoisonIvy(const Reader& reader); + PoisonIvy(const Vector& pos, Direction d); - void activate(); - void write(lisp::Writer& writer); - HitResponse collision_solid(GameObject& other, const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit); - protected: - bool collision_squished(Player& player); - bool set_direction; - Direction initial_direction; + bool collision_squished(GameObject& object); + }; #endif + +/* EOF */