X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fskullyhop.cpp;h=f7a1c673881a56551a8468325daf6f02684e9591;hb=31031c24034f2fc9ac76418efd26a4a984c5bef8;hp=74d72ebd954d05974fc6777098559fd63f5c6461;hpb=65a0b6f7ec1123cff959e13e1a4919dc70fe4e85;p=supertux.git diff --git a/src/badguy/skullyhop.cpp b/src/badguy/skullyhop.cpp index 74d72ebd9..f7a1c6738 100644 --- a/src/badguy/skullyhop.cpp +++ b/src/badguy/skullyhop.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SkullyHop - A Hopping Skull // Copyright (C) 2006 Christoph Sommer // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,41 +12,35 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA -// 02111-1307, USA. -#include +// along with this program. If not, see . + +#include "badguy/skullyhop.hpp" -#include "skullyhop.hpp" -#include "random_generator.hpp" +#include "audio/sound_manager.hpp" +#include "math/random_generator.hpp" +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" namespace { - const float VERTICAL_SPEED = -450; /**< y-speed when jumping */ - const float HORIZONTAL_SPEED = 220; /**< x-speed when jumping */ - const float MIN_RECOVER_TIME = 0.1f; /**< minimum time to stand still before starting a (new) jump */ - const float MAX_RECOVER_TIME = 1.0f; /**< maximum time to stand still before starting a (new) jump */ - static const std::string HOP_SOUND = "sounds/hop.ogg"; +const float MIN_RECOVER_TIME = 0.1f; /**< minimum time to stand still before starting a (new) jump */ +const float MAX_RECOVER_TIME = 1.0f; /**< maximum time to stand still before starting a (new) jump */ +static const std::string SKULLYHOP_SOUND = "sounds/hop.ogg"; } -SkullyHop::SkullyHop(const lisp::Lisp& reader) - : BadGuy(reader, "images/creatures/skullyhop/skullyhop.sprite") +SkullyHop::SkullyHop(const Reader& reader) : + BadGuy(reader, "images/creatures/skullyhop/skullyhop.sprite"), + recover_timer(), + state() { - sound_manager->preload( HOP_SOUND ); + sound_manager->preload( SKULLYHOP_SOUND ); } -SkullyHop::SkullyHop(const Vector& pos, Direction d) - : BadGuy(pos, d, "images/creatures/skullyhop/skullyhop.sprite") +SkullyHop::SkullyHop(const Vector& pos, Direction d) : + BadGuy(pos, d, "images/creatures/skullyhop/skullyhop.sprite"), + recover_timer(), + state() { - sound_manager->preload( HOP_SOUND ); -} - -void -SkullyHop::write(lisp::Writer& writer) -{ - writer.start_list("skullyhop"); - writer.write("x", start_position.x); - writer.write("y", start_position.y); - writer.end_list("skullyhop"); + sound_manager->preload( SKULLYHOP_SOUND ); } void @@ -67,18 +59,20 @@ SkullyHop::set_state(SkullyHopState newState) physic.set_velocity_y(0); sprite->set_action(dir == LEFT ? "standing-left" : "standing-right"); - float recover_time = systemRandom.randf(MIN_RECOVER_TIME,MAX_RECOVER_TIME); + float recover_time = gameRandom.randf(MIN_RECOVER_TIME,MAX_RECOVER_TIME); recover_timer.start(recover_time); } else - if (newState == CHARGING) { - sprite->set_action(dir == LEFT ? "charging-left" : "charging-right", 1); - } else - if (newState == JUMPING) { - sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right"); - physic.set_velocity_x(dir == LEFT ? -HORIZONTAL_SPEED : HORIZONTAL_SPEED); - physic.set_velocity_y(VERTICAL_SPEED); - sound_manager->play( HOP_SOUND, get_pos()); - } + if (newState == CHARGING) { + sprite->set_action(dir == LEFT ? "charging-left" : "charging-right", 1); + } else + if (newState == JUMPING) { + sprite->set_action(dir == LEFT ? "jumping-left" : "jumping-right"); +const float HORIZONTAL_SPEED = 220; /**< x-speed when jumping */ + physic.set_velocity_x(dir == LEFT ? -HORIZONTAL_SPEED : HORIZONTAL_SPEED); +const float VERTICAL_SPEED = -450; /**< y-speed when jumping */ + physic.set_velocity_y(VERTICAL_SPEED); + sound_manager->play( SKULLYHOP_SOUND, get_pos()); + } state = newState; } @@ -147,4 +141,4 @@ SkullyHop::active_update(float elapsed_time) } } -IMPLEMENT_FACTORY(SkullyHop, "skullyhop") +/* EOF */