X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fsnowball.cpp;h=3e286cceeacb1865197c6f563ac1fe614d52c17d;hb=1f5ff04e5283398473b4ac033258b17af0ed08f0;hp=63e12466fd939947e3d5c48d41f3f97353d54da6;hpb=eb56eb1871645e00910046e91df106bdfe1dc916;p=supertux.git diff --git a/src/badguy/snowball.cpp b/src/badguy/snowball.cpp index 63e12466f..3e286ccee 100644 --- a/src/badguy/snowball.cpp +++ b/src/badguy/snowball.cpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,112 +12,32 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "snowball.hpp" - -static const float WALKSPEED = 80; - -SnowBall::SnowBall(const lisp::Lisp& reader) -{ - reader.get("x", start_position.x); - reader.get("y", start_position.y); - //This is for a hidden badguy :) - fluffy = false; - reader.get("fluffy",fluffy); - stay_on_platform = false; - reader.get("stay-on-platform", stay_on_platform); - bbox.set_size(31.8, 31.8); - if (fluffy) sprite = sprite_manager->create("images/creatures/fluffy/fluffy.sprite"); - else sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite"); - set_direction = false; -} - -SnowBall::SnowBall(float pos_x, float pos_y, Direction d, bool stay_on_plat = false) -{ - start_position.x = pos_x; - start_position.y = pos_y; - stay_on_platform = stay_on_plat; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/snowball/snowball.sprite"); - set_direction = true; - initial_direction = d; -} - -void -SnowBall::write(lisp::Writer& writer) -{ - writer.start_list("snowball"); +// along with this program. If not, see . - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); +#include "badguy/snowball.hpp" - if (fluffy) { // don't give us away at every snowball - writer.write_bool("fluffy", true); - } +#include "sprite/sprite.hpp" +#include "supertux/object_factory.hpp" - if (stay_on_platform) - writer.write_bool("stay-on-platform", true); - - writer.end_list("snowball"); -} - -void -SnowBall::activate() +SnowBall::SnowBall(const Reader& reader) + : WalkingBadguy(reader, "images/creatures/snowball/snowball.sprite", "left", "right") { - if (set_direction) {dir = initial_direction;} - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); + walk_speed = 80; } -void -SnowBall::active_update(float elapsed_time) +SnowBall::SnowBall(const Vector& pos, Direction d, std::string script) + : WalkingBadguy(pos, d, "images/creatures/snowball/snowball.sprite", "left", "right") { - BadGuy::active_update(elapsed_time); - - if (stay_on_platform && may_fall_off_platform()) - { - dir = (dir == LEFT ? RIGHT : LEFT); - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } + walk_speed = 80; + dead_script = script; } bool -SnowBall::collision_squished(Player& player) +SnowBall::collision_squished(GameObject& object) { sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - kill_squished(player); + kill_squished(object); return true; } -HitResponse -SnowBall::collision_solid(GameObject& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // hit floor or roof? - physic.set_velocity_y(0); - } else { // hit right or left - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -HitResponse -SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit) -{ - if(fabsf(hit.normal.x) > .8) { // left or right hit - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - - return CONTINUE; -} - -IMPLEMENT_FACTORY(SnowBall, "snowball") +/* EOF */