X-Git-Url: https://git.octo.it/?a=blobdiff_plain;f=src%2Fbadguy%2Fsnowball.hpp;h=ab881c6b06e12b4a374e5d7d3d1a9f664610edfe;hb=0b2544c63d6c45c8489120aa6eaf1916a0481f5f;hp=dfd0e8ec5792efaecceebf89e907e80dd876f8e9;hpb=58eb3364f724b2100859fd39da9bba5a9a09cafc;p=supertux.git diff --git a/src/badguy/snowball.hpp b/src/badguy/snowball.hpp index dfd0e8ec5..ab881c6b0 100644 --- a/src/badguy/snowball.hpp +++ b/src/badguy/snowball.hpp @@ -1,12 +1,10 @@ -// $Id$ -// // SuperTux // Copyright (C) 2006 Matthias Braun // -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of @@ -14,33 +12,24 @@ // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// along with this program. If not, see . -#ifndef __SNOWBALL_H__ -#define __SNOWBALL_H__ +#ifndef HEADER_SUPERTUX_BADGUY_SNOWBALL_HPP +#define HEADER_SUPERTUX_BADGUY_SNOWBALL_HPP -#include "badguy.hpp" +#include "badguy/walking_badguy.hpp" -class SnowBall : public BadGuy +class SnowBall : public WalkingBadguy { public: - SnowBall(const lisp::Lisp& reader); - SnowBall(float pos_x, float pos_y, Direction d); - - void activate(); - void write(lisp::Writer& writer); - HitResponse collision_solid(GameObject& other, const CollisionHit& hit); - HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit); - - virtual SnowBall* clone() const { return new SnowBall(*this); } + SnowBall(const Reader& reader); + SnowBall(const Vector& pos, Direction d); protected: - bool collision_squished(Player& player); - bool set_direction; - Direction initial_direction; - bool fluffy; + bool collision_squished(GameObject& object); + }; #endif +/* EOF */